Game Development: Paving the Way

Announcements about major changes in Haven & Hearth.

Re: Game Development: Paving the Way

Postby BEBA » Tue Sep 15, 2015 2:23 am

MightySheep wrote:yay ashen robes finally got stats


Jorb mean necromancer's cloak??
W5, BUSH.
W6, York.
W7, York, AD.
W8(HAFEN), York.
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Re: Game Development: Paving the Way

Postby Garfy » Tue Sep 15, 2015 2:24 am

I'm willing to take the hit here.

Image

That is Cassiterite, Schrifterz and Galena used as paving. Alternatively known as tin, gold and silver.
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Re: Game Development: Paving the Way

Postby venatorvenator » Tue Sep 15, 2015 2:25 am

jorb wrote:
venatorvenator wrote:Wait, so now we can have both +5 industry and +5 nature? Is there no limitatiom, like an either/or tag?

Indeed, though the concepts nature/industry do not exist any longer.

With such low LP costs, and without any limitation or disadvantage for acquiring them (unlike the ind/nature choices), don't you think this will unbalance the game and speed up everything? A fresh spawn is able to buy gardening in his first day, for example. That's even faster than the old sliders.
Xcom wrote:Most good things last only a short time
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Re: Game Development: Paving the Way

Postby Sevenless » Tue Sep 15, 2015 2:26 am

The rage when OCD farmers discover the 2 farming skills give you 14 seeds a tile and not 15. This is gonna be hilarious.
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Sevenless: it is life

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Re: Game Development: Paving the Way

Postby Resture » Tue Sep 15, 2015 2:27 am

Im unable to use my debit card to purchase through Paypal. No clue why that is. Any news on new payment methods?
I was trying to verify and sub. Was really disappointed.
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Re: Game Development: Paving the Way

Postby jorb » Tue Sep 15, 2015 2:27 am

venatorvenator wrote:
jorb wrote:
venatorvenator wrote:Wait, so now we can have both +5 industry and +5 nature? Is there no limitatiom, like an either/or tag?

Indeed, though the concepts nature/industry do not exist any longer.

With such low LP costs, and without any limitation or disadvantage for acquiring them (unlike the ind/nature choices), don't you think this will unbalance the game and speed up everything? A fresh spawn is able to buy gardening in his first day, for example. That's even faster than the old sliders.


The old sliders were meaningless to anyone who planned around them. So, no.
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Re: Game Development: Paving the Way

Postby MightySheep » Tue Sep 15, 2015 2:27 am

Image

Flint + Dolomite + Granite (Top to bottom)
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Re: Game Development: Paving the Way

Postby nekomarisa » Tue Sep 15, 2015 2:27 am

Sevenless wrote:The rage when OCD farmers discover the 2 farming skills give you 14 seeds a tile and not 15. This is gonna be hilarious.


You don't need OCD to be mad about that.
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Re: Game Development: Paving the Way

Postby jorb » Tue Sep 15, 2015 2:28 am

Resture wrote:Im unable to use my debit card to purchase through Paypal. No clue why that is. Any news on new payment methods?
I was trying to verify and sub. Was really disappointed.


That's a shame, but thank you for the consideration anyway. Paypal gives you no error message?

We're still working on a better provider, I'm afraid.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Paving the Way

Postby Gotrek64 » Tue Sep 15, 2015 2:28 am

Malke wrote:Any possible chance of letting us pave from a tile away so we can repave under our walls? It is going to be very upsetting if we have to break down our walls to repave..

YESS GIMME!
burgingham wrote:Gotrek did a shitton of work there to supply people with farm stuff etc. You murder him despite knowing who he was. Why not assasinate the 2 people who insulted you and then get out? It would have proven your point much better and also proven you really do understand how to fight people and not only how to slaughter helpless sheep.
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