Game Development: Le Happy Merchant

Announcements about major changes in Haven & Hearth.

Re: Game Development: Le Happy Merchant

Postby Granger » Tue Nov 24, 2015 3:18 am

Kaios wrote:
Granger wrote:It pulls only from the one with the green Hand.


But does the barter stand itself differentiate between several "green handed" items, as in, those items are linked to that particular barter stand only? Otherwise if someone is selling the same thing I think it would pull their item if you run out.

It offers an item from that container, seems to be the same rules as wheeling them out.
So don't leave your valuables in there ;)
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Re: Game Development: Le Happy Merchant

Postby Amanda44 » Tue Nov 24, 2015 3:19 am

Another question, so if the container has theft perms on it, what is to stop the buyer from then just taking their chantrelles back out of the container after they get their beetroots?

Edit;
hang on ... so both containers would be behind a wall and barter stand on other side I guess ... :P
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Re: Game Development: Le Happy Merchant

Postby loftar » Tue Nov 24, 2015 3:25 am

Amanda44 wrote:hang on ... so both containers would be behind a wall and barter stand on other side I guess ... :P

Well, there's that, but more importantly it's the stand owner that needs theft permission, not the buyer.
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Re: Game Development: Le Happy Merchant

Postby Redlaw » Tue Nov 24, 2015 3:27 am

Mainly wondering the states for and how to cook frogs legs, likely wont be able to cook any till next week.
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Re: Game Development: Le Happy Merchant

Postby Amanda44 » Tue Nov 24, 2015 3:31 am

loftar wrote:
Amanda44 wrote:hang on ... so both containers would be behind a wall and barter stand on other side I guess ... :P

Well, there's that, but more importantly it's the stand owner that needs theft permission, not the buyer.


I don't understand why the stand owner needs theft permission, all these things would be on owners claim anyway, doesn't he automatically have all permissions, I admit, I don't get it ... :?
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Re: Game Development: Le Happy Merchant

Postby loftar » Tue Nov 24, 2015 3:32 am

Amanda44 wrote:I don't understand why the stand owner needs theft permission, all these things would be on owners claim anyway, doesn't he automatically have all permissions, I admit, I don't get it ... :?

Not if he takes the hand and places it in a container he doesn't own.
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Re: Game Development: Le Happy Merchant

Postby DaniAngione » Tue Nov 24, 2015 3:39 am

loftar wrote:
Astarisk wrote:No nice things. Ever. That's the rules, have you forgotten?

That was of course what I was implying.


Awww, for a moment there I was so happy :(
My striped idea was ok, c'mon! :P

Anyway... not really the topic - but a bit urgent: can a battering ram walk/fit through an open gate? :D
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Re: Game Development: Le Happy Merchant

Postby maze » Tue Nov 24, 2015 3:47 am

DaniAngione wrote:
loftar wrote:
Astarisk wrote:No nice things. Ever. That's the rules, have you forgotten?

That was of course what I was implying.


Awww, for a moment there I was so happy :(
My striped idea was ok, c'mon! :P

Anyway... not really the topic - but a bit urgent: can a battering ram walk/fit through an open gate? :D

yes
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Re: Game Development: Le Happy Merchant

Postby DaniAngione » Tue Nov 24, 2015 3:48 am

maze wrote:yes


Thank you very much, kind sir o7
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Re: Game Development: Le Happy Merchant

Postby Amanda44 » Tue Nov 24, 2015 3:56 am

loftar wrote:
Amanda44 wrote:I don't understand why the stand owner needs theft permission, all these things would be on owners claim anyway, doesn't he automatically have all permissions, I admit, I don't get it ... :?

Not if he takes the hand and places it in a container he doesn't own.

I feel like I'm being stupid here, lol, everyone else seems to understand it just fine .... but .... the beetroots would be in your own container, they're yours, you're selling them and the taking hand would be in your own container .... what hand would be in a container you didn't own and why?

Do you mean like if it's a village and you are selling someone elses goods for example? You would put the giving hand in a container on another plot?
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