jorb wrote:sxasaaa wrote:This system should be a bonus rather than even more grinding. Making everything useless from the start with 60%-99% of failing is just stupid. Giving you option to make it better (but even if you fail, it's not 100% useless) - imo that's how it's supposed to work.
You may have a point. We debated keeping some baseline bonuses, and I'm not entirely alien to that if it seems more fun.
Perhaps giving them at least half the base value?
And allow us to improve them to be just like they'd be or even better if we are lucky!
Or maybe make them give the former base value as a whole but instead of making it more difficult to stitch new gildings if they're different from the base status, make it so the base status are lowered, becoming a hybrid, not really good at anything item.
Just some random ideas
