Game Development: Map Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Map Rabbit

Postby xTrainx » Thu Oct 27, 2016 1:13 am

jorb wrote:-----------------------
  • Development is in a good spot. We have a lot of fun things we want to do! Let us know what you'd like to see!

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https://hydra-media.cursecdn.com/dota2. ... ack_10.mp3
explosive and ballistics, pls
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Re: Game Development: Map Rabbit

Postby Ysh » Thu Oct 27, 2016 1:16 am

xTrainx wrote:ballistics, pls

Some things like this maybe?
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Re: Game Development: Map Rabbit

Postby Jacobian123 » Thu Oct 27, 2016 1:17 am

This official large-scale map is awesome. A few more UI improvements like this and I may switch to using the default client again.
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Re: Game Development: Map Rabbit

Postby sMartins » Thu Oct 27, 2016 1:20 am

or this: :D

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Last edited by sMartins on Thu Oct 27, 2016 1:21 am, edited 1 time in total.
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Re: Game Development: Map Rabbit

Postby Redlaw » Thu Oct 27, 2016 1:21 am

Now to have more uses for rabbit muhahaha.
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Re: Game Development: Map Rabbit

Postby iamahh » Thu Oct 27, 2016 1:21 am

be nice to rotate mammoth tusk on the wall :))
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Re: Game Development: Map Rabbit

Postby tyrtix » Thu Oct 27, 2016 1:22 am

Now i want to breed bats and tame badgers, army of bat-ness!
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Re: Game Development: Map Rabbit

Postby jordancoles » Thu Oct 27, 2016 1:23 am

LadyGoo wrote:Keeping bitching:
not quite sure about whether people would use the dark effigy often, since it requires ashes (hard to produce sometimes) + mandrake roots + requires a lot of attention. It could be a nice curio for the noobs if the attention requirement wouldn't be that high, but I doubt the advanced players would waste time on it.
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Maybe, it could be used as a nidbane fetter as well? Like a voodoo doll

I'd like more mandrake recipes outside of nidbanes just because there aren't many scents around at the moment and letting them just decay is sort of sad

But yeah, this one is sort of lame
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Re: Game Development: Map Rabbit

Postby xTrainx » Thu Oct 27, 2016 1:36 am

jordancoles wrote:
LadyGoo wrote:Keeping bitching:
not quite sure about whether people would use the dark effigy often, since it requires ashes (hard to produce sometimes) + mandrake roots + requires a lot of attention. It could be a nice curio for the noobs if the attention requirement wouldn't be that high, but I doubt the advanced players would waste time on it.
Image

Maybe, it could be used as a nidbane fetter as well? Like a voodoo doll

I'd like more mandrake recipes outside of nidbanes just because there aren't many scents around at the moment and letting them just decay is sort of sad

But yeah, this one is sort of lame

maybe the study time it's about 40 minutes?
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Re: Game Development: Map Rabbit

Postby Amanda44 » Thu Oct 27, 2016 1:40 am

Image

Image

Image

:D
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