Game Development: A Taste of Wheel

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Taste of Wheel

Postby ChildhoodObesity » Wed Nov 02, 2016 7:01 am

id like it if archery some how played into new combat perhaps a new color or something so when you shoot someone it builds up and when its full you can do max dmg hits with the old values this is pretty decent imo
User avatar
ChildhoodObesity
 
Posts: 4166
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: A Taste of Wheel

Postby zebratul » Wed Nov 02, 2016 7:05 am

Interestingly, what is the helmet Jorb's wearing?
Did they have some thoughts about adding an «any hard metal» kinda of armour with similar colour/stats mechanic as in food?

Also, maslov, sheesh, take it easy man.
User avatar
zebratul
 
Posts: 438
Joined: Sun May 08, 2016 9:15 am
Location: Moscow

Re: Game Development: A Taste of Wheel

Postby vatas » Wed Nov 02, 2016 7:11 am

zebratul wrote:Interestingly, what is the helmet Jorb's wearing?
Did they have some thoughts about adding an «any hard metal» kinda of armour with similar colour/stats mechanic as in food?

Also, maslov, sheesh, take it easy man.


I think it's just Steel Helm that nobody uses because of the Dhelm.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4873
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Game Development: A Taste of Wheel

Postby MagicManICT » Wed Nov 02, 2016 7:13 am

Anyone else think they're staring at a plate of mash potatoes sculpted into something and feeling like they've been here before? ;)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18436
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: A Taste of Wheel

Postby zebratul » Wed Nov 02, 2016 7:15 am

vatas wrote:I think it's just Steel Helm that nobody uses because of the Dhelm.


Oh, right, huh.
I've never actually seen that ingame.
User avatar
zebratul
 
Posts: 438
Joined: Sun May 08, 2016 9:15 am
Location: Moscow

Re: Game Development: A Taste of Wheel

Postby sabinati » Wed Nov 02, 2016 7:18 am

MagicManICT wrote:Anyone else think they're staring at a plate of mash potatoes sculpted into something and feeling like they've been here before? ;)


kinda. but this is important. this means something.
fuck slaem
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: A Taste of Wheel

Postby zebratul » Wed Nov 02, 2016 7:25 am

jorb wrote: Realms now receive authority both from subjects whose Hearths are within the Realm, and from people who are within the Realm's borders. If you are both a citizen and within the Realm's claim when you have an experience, the Realm thus receives authority twice.


Just want to point out that a «subject whose Hearths are within the Realm» and «a citizen» are different terms but they are used in this patch-note like they are interchangable.
Subjects simply have a hearthfire inside the realm - they might have been covered forcefully. A citizen, however, has been willingly and purposefully sworn into the realm.
User avatar
zebratul
 
Posts: 438
Joined: Sun May 08, 2016 9:15 am
Location: Moscow

Re: Game Development: A Taste of Wheel

Postby Granger » Wed Nov 02, 2016 8:22 am

zebratul wrote:
jorb wrote: Realms now receive authority both from subjects whose Hearths are within the Realm, and from people who are within the Realm's borders. If you are both a citizen and within the Realm's claim when you have an experience, the Realm thus receives authority twice.


Just want to point out that a «subject whose Hearths are within the Realm» and «a citizen» are different terms but they are used in this patch-note like they are interchangable.
Subjects simply have a hearthfire inside the realm - they might have been covered forcefully. A citizen, however, has been willingly and purposefully sworn into the realm.



It would make sense that only citizens (=sworn in realm members) give double authority, since that would encourage to not only force claim over subjects but to really integrate them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9264
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: A Taste of Wheel

Postby Adder1234 » Wed Nov 02, 2016 8:33 am

The cool updates just keep on coming.
For some reason I'm really happy about the changes to the cooking system.
Adder1234
 
Posts: 638
Joined: Thu Jul 16, 2015 11:16 am
Location: Australia

Re: Game Development: A Taste of Wheel

Postby azrid » Wed Nov 02, 2016 8:43 am

Image
Image
Image
User avatar
azrid
 
Posts: 3302
Joined: Mon Oct 17, 2011 11:33 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 99 guests