Game Development: Whack-a-Mole

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whack-a-Mole

Postby spawningmink » Thu Feb 16, 2017 2:59 am

give us drinking while running holy fuckkkkkkkkkkkkkkkkkkkkkkkk
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Re: Game Development: Whack-a-Mole

Postby Redlaw » Thu Feb 16, 2017 3:04 am

Sollar wrote:Image


Looks like a decent gilkding, now to t=dry some mole hides and see if there any special made from em lol.
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Re: Game Development: Whack-a-Mole

Postby sMartins » Thu Feb 16, 2017 3:57 am

Redlaw wrote:Looks like a decent gilkding, now to t=dry some mole hides and see if there any special made from em lol.

Yeah...very good, exactly what I need :D:
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Re: Game Development: Whack-a-Mole

Postby Redlaw » Thu Feb 16, 2017 4:03 am

all thats left I think is finding out what the silliness bit they added is lol.
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Re: Game Development: Whack-a-Mole

Postby dvsmasta » Thu Feb 16, 2017 4:11 am

new chest graphics

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Re: Game Development: Whack-a-Mole

Postby sMartins » Thu Feb 16, 2017 4:18 am

edit
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Re: Game Development: Whack-a-Mole

Postby Smoopadoop » Thu Feb 16, 2017 5:38 am

*bangs hands on table*
GIVE US THE SILLINESS
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Re: Game Development: Whack-a-Mole

Postby Lunarius_Haberdash » Thu Feb 16, 2017 6:57 am

spawningmink wrote:give us drinking while running holy fuckkkkkkkkkkkkkkkkkkkkkkkk


This was removed for a reason, that reason being it was stupid. Please never return this to the game.
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Re: Game Development: Whack-a-Mole

Postby loftar » Thu Feb 16, 2017 7:04 am

Lunarius_Haberdash wrote:This was removed for a reason, that reason being it was stupid. Please never return this to the game.

It was stupid that a prerequisite to fighting was filling your inventory with buckets of water, but I also do see the argument that there's an element of stupid in having whoever runs out of stamina first lose, too. I'm open to compromises between the two that might strike a better balance.
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Re: Game Development: Whack-a-Mole

Postby shubla » Thu Feb 16, 2017 7:35 am

loftar wrote:
Lunarius_Haberdash wrote:This was removed for a reason, that reason being it was stupid. Please never return this to the game.

It was stupid that a prerequisite to fighting was filling your inventory with buckets of water, but I also do see the argument that there's an element of stupid in having whoever runs out of stamina first lose, too. I'm open to compromises between the two that might strike a better balance.

If you are under aggro.
Only allow walk speed.
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