loftar wrote:Would be nice to fix them, but the question remains how to do so without either reintroducing their walljumping feature, or making it so that it may become impossible to get out of them without teleportation.
jorb wrote:Feel free to suggest better ideas.
Granger wrote:First thought: Bad plan, that credo allows high-end curio, psy food and healing/symbel ingredient to be mass-farmed in high quality.
_Gunnar wrote:Read the notes - can now pot blood sterns, cavebulbs and bluebells...
The fewer useful & unique things you can only get by foraging, the worse it is - whats the point in doing it at all past early game if it can be much more conveniently replicated by gardening, at a (much) higher quality?
The point is that foraging is something tedious that nearly any player can do, so I'd like it to stay relevant, since (hopefully) there are always new people starting the game.
romovs wrote:rip trading for sprucecaps.
nullifies that idea. Even then, this is locked behind a later gotten credo and this method doesn't even fix the issue of bluebells being complete and utter ass at base quality value compared to nearly everything else you can craft and find, and just further pushes the concept of "never go outside" to a deeper level, I assume this is some kind of tactic to completetly and utterly by the next year wipe out any possibility of any threads popping up on moot as the time goes.Doubled yield from gardening pots..
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jorb wrote:Feel free to suggest better ideas.
Potjeh wrote:You could replace one of the plants granted by credo with an overall garden pot speed buff. Maybe another with a bonus to quality of crafted pots. Maybe also a bonus that lets you plant any crop in garden pot, would be useful for raising trellis crop q without being OP.
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