I think loftar is wrong with:
loftar wrote:Lunarius_Haberdash wrote:I am pretty angry about the ability to teleport the Knarr home, and it leaves a seriously bad taste in my mouth. Is this the way development is going? No travel challenge to anything anywhere? Instant teleportation of mass amounts of goods because you bothered to sail THERE?
Just for the record, I'm not really against fast-travel as such; all that I mind is when it is formulated in such a way as to make distance and locality in the world almost irrelevant, which I thought was the main problem with crossroads in Legacy. Since you do indeed have to sail one way, locality is still relevant.
If the world becomes too small to be challenging, all we have to do is double the size of it.

While the current roads are more work to setup, I have seen some that enable you to traverse basically the whole height of the world in less than a minute. The dock only removes one leg of the trip, but it still is teleportation and sucks.
So regarding the dock I would have been way more happy with
removing teleportation from roads (to be replaced with a speed boost when traveling) and adding a
marker type that can be build on water so boats can operate on them - instead of yet another form of teleportation being added.
I'm happy to see custom client features (of the reasonable kind) start to make their appearance in the official client though, that gives hope.