Game Development: Leek Whistle

Announcements about major changes in Haven & Hearth.

Re: Game Development: Leek Whistle

Postby glaive » Thu Mar 15, 2018 7:17 am

you would need a tailor to make a horse collar. It could be placed on the ground when not being used and takes damage with use or leaving it on the animal when not used which would need to be repaired with leather or a bar of metal. ql could scale damage but also lower every time repaired like the symbel items when fixed with hearth magic for balance or not.
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Re: Game Development: Leek Whistle

Postby Enjoyment » Thu Mar 15, 2018 7:22 am

Wow, good QoL patch today, very pleased with all that small fixes, but...
Still no shears? Cmon, how long should we wait?
And pepper still the only crop w/o stockpile, litterally unplyable.
English is neither my native lang, nor my best side...
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Re: Game Development: Leek Whistle

Postby Fostik » Thu Mar 15, 2018 8:06 am

Cupboards now take a small amount of damage whenever they are put down anywhere where they could not be built, i.e. anywhere that isn't inside a house.


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Re: Game Development: Leek Whistle

Postby jorb » Thu Mar 15, 2018 8:10 am

Fierce_Deity wrote:Leeks are a cool addition, except they look stupid. Very vexing as someone who grows leeks. Your leeks bulge too much at the bottoms. Its not an elephant garlic or even an onion. They are very straight from base to top. Also, their leaves are much longer and hang down to the ground. I wouldn't even bring that part up if those leeks didn't look like they were sitting on a shelf at the supermarket with its tops all trimmed. Another thing, leeks only flower and create seeds as the very last part of their growth cycle. Having it the middle feels strange, and I think they should do that as a final stage with no size increase, just flowers added to the tops. Well, most of the crops we have follow that rule, but I see where making people wait a stage after every plant is already harvestable to replant them being unpleasant from a gameplay stance.
And this parts irrelevant, but the majority of a leek that is white is hidden in the ground. The parts where the sun can hit tend to turn green, which is why they are either planted very deep or have something like hay put around them.
At the very least, the leeks should not be skinny in the middle, just make em smooth.
Also you can't replant beets and get more beets.


Hey, whaddayaknow, that's great, and answers a few of the questions I had while making them! The internet failed me pretty hard in finding references for growth stages, and the like. May look at some of that.
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Re: Game Development: Leek Whistle

Postby ctopolon3 » Thu Mar 15, 2018 8:14 am

jorb wrote:[*] Cupboards now take a small amount of damage whenever they are put down anywhere where they could not be built, i.e. anywhere that isn't inside a house.
Enjoy!

WHY LOFTAR, WHY !?!?!?
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Re: Game Development: Leek Whistle

Postby tigerlrg245 » Thu Mar 15, 2018 8:15 am

Maybe informing people there was a way to crush the server with text messages wasn't such a great idea, people might try to find new ways (maybe the reason server is down right now)
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Re: Game Development: Leek Whistle

Postby jorb » Thu Mar 15, 2018 8:17 am

tigerlrg245 wrote:Maybe informing people there was a way to crush the server with text messages wasn't such a great idea, people might try to find new ways (maybe the reason server is down right now)


Crash the client, bruv.
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Re: Game Development: Leek Whistle

Postby Granger » Thu Mar 15, 2018 9:01 am

jorb wrote:
Fierce_Deity wrote:Leeks are a cool addition, except they look stupid. Very vexing as someone who grows leeks. Your leeks bulge too much at the bottoms. Its not an elephant garlic or even an onion. They are very straight from base to top. Also, their leaves are much longer and hang down to the ground. I wouldn't even bring that part up if those leeks didn't look like they were sitting on a shelf at the supermarket with its tops all trimmed. Another thing, leeks only flower and create seeds as the very last part of their growth cycle. Having it the middle feels strange, and I think they should do that as a final stage with no size increase, just flowers added to the tops. Well, most of the crops we have follow that rule, but I see where making people wait a stage after every plant is already harvestable to replant them being unpleasant from a gameplay stance.
And this parts irrelevant, but the majority of a leek that is white is hidden in the ground. The parts where the sun can hit tend to turn green, which is why they are either planted very deep or have something like hay put around them.
At the very least, the leeks should not be skinny in the middle, just make em smooth.
Also you can't replant beets and get more beets.


Hey, whaddayaknow, that's great, and answers a few of the questions I had while making them! The internet failed me pretty hard in finding references for growth stages, and the like. May look at some of that.

While at it: Please also look into you hopefully having learned by now that beets and carrots are being grown from seeds (which these plants produce in their second year only), not the roots itself (which are harvested after the first year, prior to the plant making seeds).
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Re: Game Development: Leek Whistle

Postby DPblH » Thu Mar 15, 2018 9:24 am

When will you fix basket? 12 slots is totally useless, its better to use tsacks for that hand slot.
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Re: Game Development: Leek Whistle

Postby viznew » Thu Mar 15, 2018 9:37 am

all we need now is demonic boar that spread illness and ridable goats and mounted archers lol i will be ashitaka lol great update thou, i hated lugging around cupboards mabye this will convince me to do it less, and more plants always great
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