Game Development: Stalking Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stalking Garden

Postby DeadlyPencil » Wed Jul 10, 2019 2:31 pm

uhh.... i dont see anything about increasing the exp of bluebells.....

so you nerf bluebells exp, make it plantable in garden pots. Then u remove its ability to be planted in pots.... but you dont mention returning its exp to pre-nerf levels? something wrong with that.

planting ladys mantel has no point btw. if you let them turn into dewy mantels if harvested at right time, maybe they would be better, but you dont.


i dont mind you removing gardening pots, but you need to replace the credos "skills" with something else.
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Re: Game Development: Stalking Garden

Postby stickman » Wed Jul 10, 2019 2:31 pm

This is a good change. not so great for right now but i think it will be healthier in the long run.

I am affected by this as well because we probably had 6 noobs who we would will their tables with bluebells.

Suggested additional changes:
-Buff bluebells and edels again so that they are top tier curios (they need to be base 700exp/hour or more or else no one will use them)
-things made with foragables like blueberries and stuff better... maybe +2 int for blueberry pie/lower hunger or more fep something. if you make them desirable to be eaten instead of autumn steaks and cheese then there will be a demand for people to go out and get them.
Last edited by stickman on Wed Jul 10, 2019 2:41 pm, edited 2 times in total.
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Re: Game Development: Stalking Garden

Postby Zentetsuken » Wed Jul 10, 2019 2:32 pm

is everybody crying because they did gardener and now they are mad?

is anybody thinking about how this might actually fix the game and add some real relevant things for new players to do?

In legacy a new person could join the world 1 year in and spend a week foraging for stuff like blueberries and chantrelles, trade them to a major faction that has been developing since day 1 and get some good stuff in return. There are very, very little opportunities for this kind of interaction in the world right now and there is almost zero reason for anybody to forage for ANYTHING after a month of developing.

As harsh as it is to anybody who has spent time doing gardening, this change was 100% necessary.

I have a character with gardener credo, there are many in my village and we will all feel the string, but perhaps a bit of sting is necessary for some productive progress.
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Re: Game Development: Stalking Garden

Postby Audiosmurf » Wed Jul 10, 2019 2:32 pm

pppp wrote:Stalagooms - not convinced if these ever were worth planting in the first place (minus credo)

Having them on tap for cave skewers are at least kinda neat.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Stalking Garden

Postby Enjoyment_2 » Wed Jul 10, 2019 2:33 pm

loftar wrote:Well, let's put it like this, perhaps: Are y'all against the gardening changes because you think they are bad in and of themselves, or merely because you're invested in the structures that gardening has given rise to? In the case of the latter, I would question banning all and any kind of changes that people may be currently invested in. I don't really see how the changes are unreasonable in and of themselves. Perhaps they did make Gardener too useless (not sure about how that actually plays out), but if that is so, then surely we can think up new ways to make it useful again instead of just clinging to an arguably useless past.

benefits - 0, losses (real monthes of ppl doing it and making all those pots - 1000, so. Thats called BAD, don't do it
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Re: Game Development: Stalking Garden

Postby wonder-ass » Wed Jul 10, 2019 2:33 pm

Zentetsuken wrote:is everybody crying because they did gardener and now they are mad?

is anybody thinking about how this might actually fix the game and add some real relevant things for new players to do?

In legacy a new person could join the world 1 year in and spend a week foraging for stuff like blueberries and chantrelles, trade them to a major faction that has been developing since day 1 and get some good stuff in return. There are very, very little opportunities for this kind of interaction in the world right now and there is almost zero reason for anybody to forage for ANYTHING after a month of developing.

As harsh as it is to anybody who has spent time doing gardening, this change was 100% necessary.

I have a character with gardener credo, there are many in my village and we will all feel the string, but perhaps a bit of sting is necessary for some productive progress.


how about revert changes and add new cool foragebles that you cant grow instead of just going haha get rekt for all the time you invested in it.
see homo sexuality trending,. do not do that.
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Re: Game Development: Stalking Garden

Postby Daaneesh » Wed Jul 10, 2019 2:34 pm

Well that's just absolutely wonderful, great job and botching this game up completely and making it honestly terrible.
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Re: Game Development: Stalking Garden

Postby KwonChiMin » Wed Jul 10, 2019 2:34 pm

iamahh wrote:this will help noobs getting shekkels
i'm doing gardener and i'm not even mad, you can still plant some gud stuff, but i wouldn't mind getting a hat for the months i spent doing this ¦]


how? with restoring them as chantrelles and blueberries forage bots? oh that is really exciting way to make foraging "viable".
and those (at forageble quality) are mostly needed at midlevel when there are no markets and no other better food.
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Re: Game Development: Stalking Garden

Postby MrBunzy » Wed Jul 10, 2019 2:34 pm

I think the only garden option of relevance was bluebells, which had become a staple curio to all somewhat developed players. Without it, people will just switch to a new slightly worse curio to mass produce. Wild low q bluebells (and all the other foraged curios for that matter) just give too little lp to be worth collecting or studying, and will be ignored outside of the early game. The food options grown in garden pots were never really that good to begin with, and I don't think anyone will bother foraging blueberries or whatever when they could just switch to another mass produce-able food type for the same or better feps.
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Re: Game Development: Stalking Garden

Postby boreial » Wed Jul 10, 2019 2:35 pm

I seriously thought Jorb has a HUGE freaking list of SUGGESTED, changes and improvements for H&H, and yet it seems we are consistantly getting these, "I wanna force people to roam the country and fight" updates. Is this what people really want?
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