strpk0 wrote:It only was implemented because of a recent event where a group of PvPers complained about someone getting looted before they could, even loftar admits this.
To be sure, what I said was that I had already considered it independently, and that getting the suggestion was just what pushed me over the edge to do it.
To be sure, I never really viewed it as "loot protection", "leniency" or "forgiveness". The real goal was arguably just to make it a bit more of a game to loot someone than just click-a-button-and-it's-done -- to add a bit of a challenge to it. Clearly the looting part is an important part of PvP (you all seem to agree), and I generally think that it ought to be more fun when it's something that you can be more or less good at, which can have more varying degrees of success rather than a Boolean "looted or not" outcome; that was the whole intention. Feel free to suggest alternate suggestions that fulfill the same goal.
As an aside, that was a large part of the reason for me for adding the knock-out protection as well, originally; moreso than leniency and nub-friendliness. Permadeath is fine and all, but what I never liked about combat prior to that was that survival or death were the only outcomes of combat. If anything, I'd generally like there to be more possible outcomes from combat depending on various circumstances.