Game Development: Polar Crocus

Announcements about major changes in Haven & Hearth.

Re: Game Development: Polar Crocus

Postby Audiosmurf » Thu Feb 12, 2026 3:05 pm

You know what, somebody who busts their balls hard enough to get wandering sage having some retarded little "can snap his fingers and light a pipe/oven/fire/whatever" hedge wizard cantrip for free would actually be really cute.
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Re: Game Development: Polar Crocus

Postby whateverisfine » Thu Feb 12, 2026 3:34 pm

maybe remove hunger and satiations from questing? nobody enjoy it

ty giving attention for the game again
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Re: Game Development: Polar Crocus

Postby digzol » Thu Feb 12, 2026 5:08 pm

Would've been a great update if not ruined by the forced PvP changes that only benefit griefers. Defenders not only risk everything they build but now also have to risk their character before any siege is even started.
Great incentive to bring back rage alts, actually!
Attackers, meanwhile, risk time and losing easily accessible materials and can continue spamming challenges every day until defenders give up from exhaustion. Is a cooldown for resting too much to ask for?

Both builds now also have "Rage" as an unlock prerequisite.

Building already required rage, indirectly through siegecraft... now it's just also directly required? I don't understand.
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Re: Game Development: Polar Crocus

Postby mvgulik » Thu Feb 12, 2026 7:16 pm

... Reported somewhere around here

Lol. (Talk about being transparent) ... You could also have waited a few years.

Feels a bit like there prepping for world 17.
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Re: Game Development: Polar Crocus

Postby Zentetsuken » Thu Feb 12, 2026 7:35 pm

does anybody know what happened to nightdawg? this patch fucked up his client and somebody needs to contact him to let him know
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Re: Game Development: Polar Crocus

Postby DeadlyPencil » Thu Feb 12, 2026 7:38 pm

nice of jorb to screw over the Non PVP with no warning whatsoever. real nice customer service to your long time player base.

Jorb - here is a change with no warning whatsoever that prevents you from defending anymore because you didn't think you needed rage alts to defend. Have fun defending your seige in 8 hours....
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Re: Game Development: Polar Crocus

Postby Luno » Thu Feb 12, 2026 8:41 pm

Audiosmurf wrote:You know what, somebody who busts their balls hard enough to get wandering sage having some retarded little "can snap his fingers and light a pipe/oven/fire/whatever" hedge wizard cantrip for free would actually be really cute.


Yeah, i had suggested it before, and it was pretty well received.


DeadlyPencil wrote: because you didn't think you needed rage alts to defend. Have fun defending your seige in 8 hours....


If you cannot get a rage alt in 8 hours that's a spill issue and a half.
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Re: Game Development: Polar Crocus

Postby mulamishne » Thu Feb 12, 2026 8:50 pm

The change to thingwall challenges and rage is fine, if people are that mad about it, just make it so a character needs to have some amount of development for it.

But also, it's only an issue because the gate thing because there's no consequence to rage beyond that. I hope that there still are plans to remove that change because we've already seen quite a few bad actors with that.
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Re: Game Development: Polar Crocus

Postby Thedrah » Thu Feb 12, 2026 9:06 pm

anyone else consider the crocus a crappy curio? decent lp/hr but it's twice as fast as the dandelion so it takes -five- of them every hour, at 5exp a piece that's 25exp/hr or 600exp a day at which point just makes it another alchemy item to me, even the henbane from last patch is an alchemy item to me at about 3.75/day at 50exp each. i'm trying to budget myself to an average 500exp /day as i don't like to be constantly doing quests or exp event cycling

as a curio crocus are still a lot better than the absolute trash garden pot herbs like uncommon snapdragon and lady's mantle. lady's mantle would be a lot nicer if they could be dewey. i think the only worthwhile garden pot curio is the chiming bluebell
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Re: Game Development: Polar Crocus

Postby Luno » Thu Feb 12, 2026 10:43 pm

Please get rid of hunger questing
Also, would be nice if mortar & pestle could be put on alchemy table so that equipping it is not necessary for herbal grinds and swills.
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