Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby Gacrux » Sat Aug 29, 2015 4:54 am

Lettuce wrote:He's not made a single actual argument as to why he thinks the sub fee is appropriate. He's fanboying and riding on dev cock, just like you.

Come on, try to convince me.


I'm indifferent to this entire situation, once my 48 hours is up and I've seen how much I've progress then I'll make the decision if it is worth it or not.

Jorb mention serveral pages back that the fee may be subject to change, do I think they should have mentioned it in the forum? definitely! do I think this game was/is worth a monthly fee, any game that has 700+ players I believe so,
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Re: Game Development: A Far Green Country

Postby Ragnar214 » Sat Aug 29, 2015 4:55 am

Lettuce wrote:
Go ahead, hurl more insults at me, its just making you look worse.
As I said before, I have absolutely no problem with paying. Maybe you should re-read my posts.


Then WTF is with carrying on the complaining? Either pay or don't you wanted an argument there it is. Things cost money.
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Re: Game Development: A Far Green Country

Postby Lettuce » Sat Aug 29, 2015 4:57 am

Ragnar214 wrote:
Lettuce wrote:
Go ahead, hurl more insults at me, its just making you look worse.
As I said before, I have absolutely no problem with paying. Maybe you should re-read my posts.


Then WTF is with carrying on the complaining? Either pay or don't you wanted an argument there it is. Things cost money.

It's called a discussion. Do you know how things are solved and improved upon? People talk about them.
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Re: Game Development: A Far Green Country

Postby Lettuce » Sat Aug 29, 2015 4:59 am

Gacrux wrote:
Lettuce wrote:He's not made a single actual argument as to why he thinks the sub fee is appropriate. He's fanboying and riding on dev cock, just like you.

Come on, try to convince me.


I'm indifferent to this entire situation, once my 48 hours is up and I've seen how much I've progress then I'll make the decision if it is worth it or not.

Jorb mention serveral pages back that the fee may be subject to change, do I think they should have mentioned it in the forum? definitely! do I think this game was/is worth a monthly fee, any game that has 700+ players I believe so,


I also think a lot of this could have been avoided had they announced their plans to make a subscription fee earlier, instead of just surprising everyone with it day 1.
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Re: Game Development: A Far Green Country

Postby Nerzaider » Sat Aug 29, 2015 5:08 am

J&L You delete spawn on friend hs, but why you delete party arrow? :(
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Re: Game Development: A Far Green Country

Postby Gacrux » Sat Aug 29, 2015 5:12 am

Nerzaider wrote:J&L You delete spawn on friend hs, but why you delete party arrow? :(


party arrow exists you just need to be within proximity of the person
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Re: Game Development: A Far Green Country

Postby smileyguy4you » Sat Aug 29, 2015 5:13 am

when people realize they spent their free 48 hours finding their friends and now they gotta pay after just running in a direction for 48 hours...yea...gl
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Re: Game Development: A Far Green Country

Postby CloudJhi » Sat Aug 29, 2015 5:14 am

Define proximity cause wandering around in general directions of each other is pretty dang taxing. This is the third time I've had to abandon a set of people I'm working with cause I can't find my way back after an extensive run for string and dandelions.
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Re: Game Development: A Far Green Country

Postby Ralek » Sat Aug 29, 2015 5:17 am

Gacrux wrote:
Nerzaider wrote:J&L You delete spawn on friend hs, but why you delete party arrow? :(


party arrow exists you just need to be within proximity of the person


Which is useless if you are trying to meet up with people that are halfway across the world
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Re: Game Development: A Far Green Country

Postby higherark » Sat Aug 29, 2015 5:51 am

The fact that none of this was communicated previously is extremely disturbing. This seems like the kind of stunt EA would pull. I have a hard time believing that in 2 years of development nobody took the time to take 15 minutes to explain the pricing scheme. Given how much time had to be spent actually setting up the shop and the games mechanics its foolish to believe that there wasn't any time to explain things to the community. Either this is intentionally predatory or its horrendously ignorant. Developers need to communicate adequately with the community in order to prevent these kind of backlashes. Changing a game from f2p to p2p is a huge change that can't simply be forgotten about until release.

As a result of these changes many players are feeling cheated or disregarded. This isn't the way you want to make players feel when you have serious player retention problems. All of the graphical updates, mechanical changes and additional content won't mean jack shit if the player doesn't feel like sticking around. This game appeals to those who want to invest a great deal of time so how does it make sense to greatly limit the amount of time available to a new player? Is that not contradictory to what players want to do? The first reaction for most people to this situation will be "They just want my money" and I have to wonder if that rough judgement has any truth to it.

If you had proposed this earlier we could have at least been able to adequately explain the situation to newer players, but as it currently stands everyone is stunned and confused. Some still think this is some sort of joke. This kind of confusion does not sit well with newer players either.

I also have a sneaking suspicion that there isn't an adequate warning in game for when you are about to run out of time. A new player just about to get into the meat of the game suddenly gets locked out of his account and told to pay up. If that isn't scummy I don't know what is. I hope you guys actually put in enough effort to warn new players.

This entire situation is baffling and frustrating. After coming back from 2 years hiatus I was looking foward to playing a game that didn't try to screw me out of my cash. I'm disappointed to say the least and I believe that feeling applies to many returning players. I could go on for ages, but as of right now the most important thing you devs can do is address the community as a whole and explain whats going on. If you can't even do that then I have no reason to believe these changes are sincere.
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