bmjclark wrote:CSPAN wrote:But an infinite stat grind is game longevity cancer. No one is going to want to hop in a game, where there is no hope of being competitive.
And no one is going to keep playing the game when they hit the end of the stat grind. There's already an insane drop off of players after the stat/quality grind slows down, imagine what's going to happen when you actually hit the end of the grind.
Then what needs to happen is (somewhat) functioning seige, and more pve content. (make gold and silver more rare pls) With a cap, less demoralizing death mechanics, and a smaller map that promotes traversing, it would push folks to pvp, play the political and social game. People who have been playing a while wont feel it so necessary to play it safe and hide behind the walls. When they hit a cap, they can feel like they are on the same playing level as others, give a little courage, and delve into geopolitical gameplay.
Again, all theories, we will honestly just have to see how it all plays out.