pppp wrote:Talking about hunger and salt, why not make salt stop working at 300%, 200% , and 150% level of hunger, so it cannot be used to stay in bonus range but can be used to escape malus range (90%, 75%, 50%)?
Someone else mentioned that earlier, too. It's a good idea, i think, if they feel a need to keep the bonus levels.
pppp wrote:Also, I see everyone is overlooking stomach relieve resulting from doing quests. That seemed quite powerful when I was doing lots of quests, up to the point I was practically using no salt, despite having a cupboard of it.
Early on, it won't be effective enough to support the amount of eating some people will want to do. Not enough CHA (which is also getting nerfed down).
pppp wrote:Some quests involve raging at a questgiver. Rage emote requires Rage so people who choose not to learn Rage will be locked out of such quests.
pppp wrote:lso if a Rage-less character is killed (e.g. because being caught with lots of wounds) it will be not possible to summon nidbanes after the murderer
these are true... not sure if those quests should be removed or if the person should just be forced to abandon them. However, I don't think I ever got one of the "rage" quests before I bought rage on my character(s). Quests tend to select from things that the character is capable of doing. You won't get a quest to forage for Glimmermoss when you have a PER*EXP score of 200. otherwise, a player does have choices to make, and there are benefits and penalties for those choices.
jorb wrote:The base growth speed of crops has been lowered.
I've seen some negative comments on this. Lowered is generally a good thing for times, is it not? You want to lower your 5k run time, yes? maybe it's a poor choice of words and translation?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.