Prelude: World 12

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 12

Postby jorb » Sat Feb 29, 2020 7:24 pm

Significantly more minor things.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Prelude: World 12

Postby AtoB » Sat Feb 29, 2020 7:25 pm

pppp wrote:
jorb wrote:Ah, okay, so nothing related to claims/siege, then?

That's funny, because...

jorb wrote:We're still working, so there's more coming.


Yeah, once again: Reduce binary outcome of siege.

This. Any attempt on a system around siege with siege success (and respective: impact) being binary will fail.

A nothing or nuked system has (to put it mildly) problems to attract enough players acting as the victims, there is no gain at all in trying to tune how difficult it is. Stop being one-dimensional and come up with something that allows as granular as possible between the current extremes.

Then you can start dowsing for a combination of difficult and impact where all involved in a conflict come back to fight another day, win or lose.
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Re: Prelude: World 12

Postby Enjoyment_2 » Sat Feb 29, 2020 7:29 pm

jorb wrote:Decided to make the following changes
  • In the event of claim overlap between a vclaim and a pclaim, the older claim's power level takes precedence.
  • Pclaims can be claimed over by vclaims as previously, and cannot revoke them simply by overlapping them.
  • Removed forest stamina bonus and ridge traversal bonus from Strider credo.

Updating OP.

maybe you just announce your marriage with Snails and left ppl with insurance they are just prey for your lover?
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Re: Prelude: World 12

Postby Hose » Sat Feb 29, 2020 7:40 pm

Remove speed buffs, please.
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Re: Prelude: World 12

Postby pimotimo » Sat Feb 29, 2020 7:47 pm

Hose wrote:Remove speed buffs, please.

I wouldn't mind that tbh
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Re: Prelude: World 12

Postby ghandhikus » Sat Feb 29, 2020 7:53 pm

In the event of claim overlap between a vclaim and a pclaim, the older claim's power level takes precedence.

If someone destroys pclaim during raid, you would need to wait for vclaim to start the cooldown at later time. It would give double claim power in some sense
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Re: Prelude: World 12

Postby wentyl » Sat Feb 29, 2020 7:57 pm

jorb wrote:Decided to make the following changes
  • In the event of claim overlap between a vclaim and a pclaim, the older claim's power level takes precedence.
  • Pclaims can be claimed over by vclaims as previously, and cannot revoke them simply by overlapping them.
  • Removed forest stamina bonus and ridge traversal bonus from Strider credo.

Updating OP.


If you have 2 walls inner one laying on both older p claim and newer v claim and outer wall laying only on v claim do you have now 2 walls with 2 separate power levels, one of them always on level 5? or does oldest p claim power level cover all village and other p claims in this village?
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Re: Prelude: World 12

Postby MrBunzy » Sat Feb 29, 2020 7:57 pm

No mandatory strider for pvp is really nice ty.

But also, I don’t like the overlapping claims thing. It made siege super unintuitive and confusing in some old systems. The whole concept of extending your own v-claim on top of other people’s personal claims in order to make them vulnerable is dumb.
(once and futue king btw)
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Re: Prelude: World 12

Postby MarcusXDead » Sat Feb 29, 2020 8:04 pm

Haven't time to read last 2 pages fully, but if you insist on adding brimstone as a toll to inspect claims, I suggest adding this mechanic:
Make inspect not consuming brimstone, but rather changing it's decay %.
For example: Let's say inspecting will cost 25% of brimstone.
>You'll be able to inspect up to 3 times with it, adding +25% of decay each time.
>If you try to inspect with 75+% brimstone, it'll decline inspection.
This way brimstone, right after it's harvested, already has 0.00001% of decay, therefore can't be used 4 times.
You'll be able to use the brimstone in siege machine, if it still is not 100% decayed, and therefore didn't disappear.

How about it? Can be tweaked to be used maximum 2 or 4 times. Main idea is - when there's a large population density getting 5 brimstones might be not that easy. Might as well use some of them to inspect, without completly spending it, but rather tightening the time window left till you'll run out of 5 brimstones.
That's not really the change that has to be implemented, just a small suggestion people might/might not like. What do you guys think?
Last edited by MarcusXDead on Sat Feb 29, 2020 8:06 pm, edited 1 time in total.
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Re: Prelude: World 12

Postby TheUltimateC » Sat Feb 29, 2020 8:05 pm

jorb wrote:Significantly more minor things.


Ok, but remember that Strider is an end tier credo in the whole tree of credos. I can agree that credos better not be mandatory for pvp, but hopefully the minor thing is nice, or the requirements get reviewd. Don't do this credo in too hard, thematically it was the credo that sounded closest to my own style before i cared any bit about pvp.
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