MagicManICT wrote:
RTFM
Maybe I'm just old school, but you don't pick up a semi complex game without reading the manual, or at least skimming it for important information.
what manual
MagicManICT wrote:
RTFM
Maybe I'm just old school, but you don't pick up a semi complex game without reading the manual, or at least skimming it for important information.
sabinati wrote:MagicManICT wrote:
RTFM
Maybe I'm just old school, but you don't pick up a semi complex game without reading the manual, or at least skimming it for important information.
what manual
Mafious wrote:minecraft has like 4 recipes, and once you understand that you just need to do the shapes of the item in the crafting table its mostly intuitive, you do need to know how a circuit works to make one in minecraft or read/watch videos but thats just 1 feature of a game that its mostly a digital lego set.
if you want to compare games don't starve is closer to haven&hearth than minecraft is.
sabinati wrote:jaguar wrote:jorb wrote:As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.
I have problem with that. If I had 4 items (2 Nettle pants and 2 Nettle shirts) that increase surv. Now I can use only 1 :/ Otherwise idea itself is cool.
you can still wear 2 pants and 2 shirts. just put a leather patch on each one and you'll have way more surv bonus than you had previously
and if you unlock 2nd slots on any throw the taproot + water thing on them
blank wrote:how do you unlock a second slot for gilding?
MagicManICT wrote:Aye, it's just chance. The probability is the number shown when you confirm the gild action.
The range is determined by the values of the base object and the gild. The math isn't hard, just involved. (see first post for the process.)
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