Prelude: Happy New World!

Announcements about major changes in Haven & Hearth.

Re: Prelude: Happy New World!

Postby Jacobian123 » Sat Dec 31, 2016 11:19 am

thesourceofsadness wrote:
2. Combat system is a bit too complex at the moment. Even for someone like me who was here for few worlds already, it takes time to understand. It would be nice to make it a little less complicated or just to make a simple introduction into it for newbies.

An in-game tutorial would be the answer for this.
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Re: Prelude: Happy New World!

Postby ghandhikus » Sat Dec 31, 2016 11:23 am

>combat system too complex
Please, it's as simple as it gets. Don't get beaten into high colors, and beat other colors
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Re: Prelude: Happy New World!

Postby Amanda44 » Sat Dec 31, 2016 11:33 am

Jacobian123 wrote:
thesourceofsadness wrote:
2. Combat system is a bit too complex at the moment. Even for someone like me who was here for few worlds already, it takes time to understand. It would be nice to make it a little less complicated or just to make a simple introduction into it for newbies.

An in-game tutorial would be the answer for this.


Yes, I have always thought the quest system at the beginning, not the quest givers, should be extended to include your first attempt at combat with an explanation of what you are doing alongside it.

Though tbh combat now seems the easiest it's ever been to me, you simply wear armour and spam an attack (in pve anyway) ... I hate it, it's gone from being way too complex to even understand, to hitting one button repeatedly ... :?

I liked the original deck of cards system hafen began with, the pvp'ers didn't though and it got changed, but it was so much better in that you needed to think about what moves you were using and it seemed more intelligent and yet still simple enough to grasp. I really felt like I had some choices in the matter and it felt like fighting, I don't do pvp, but clearly it was lacking something in that area ... but it is a shame that it now boils down to spamming an attack in pve.

Maybe there should be two kinds of combat, one for the wildlife and one for pvp ...
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Re: Prelude: Happy New World!

Postby Granger » Sat Dec 31, 2016 11:57 am

Amanda44 wrote:Maybe there should be two kinds of combat, one for the wildlife and one for pvp ...

While I share your sentiment about the current combat system, having two in parallel would be even more confusing to someone trying to learn it (or them).
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Re: Prelude: Happy New World!

Postby Idlehumor » Sat Dec 31, 2016 11:59 am

jorb wrote:I have to think that the fundamental reason the game isn't bigger lies in the minute-to-minute gameplay, rather than in implementational case details that only show up once under a blue moon. I've played every world ever, and only had a handful of hostile experiences with other players, of which even fewer resulted in my death.

I return to the relative staleness of the world. I think it's a problem that there isn't enough things going on in it for me to interact with, and be affected by, especially so after I get my walls up.


The ambiance of the game needs to be less random/grindfest/comfortable and more full of life.

I was thinking of somehow lowering the time it takes to do mundane tasks inside the walls of a village (e.g. a barn with an interface for the tamed sheep and cows so you can shear and milk all at once or something) to make way for some kind of events to get people to leave the comfort of their walls. Maybe add a gladiator arena, some kind of control point like king of the hill, or even receive conquest points for your kingdom by sacrificing high quality items or animals at central locations per quarter section of the map. Anything to break the comfort that comes with the everyday monotony.
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Re: Prelude: Happy New World!

Postby Amanda44 » Sat Dec 31, 2016 12:03 pm

Granger wrote:
Amanda44 wrote:Maybe there should be two kinds of combat, one for the wildlife and one for pvp ...

While I share your sentiment about the current combat system, having two in parallel would be even more confusing to someone trying to learn it (or them).

Yeah I know it's not really feasible, hence why I trailed off, too much work for the devs also probably but, I'm so frustrated with combat in this game! It never seems to fit both sides of play and consequently is always 'unfun' in some way or another. I like combat, maybe not pvp here in haven but I do like to use weapons and fight even if only the wildlife and right now it sucks! :P
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Re: Prelude: Happy New World!

Postby ghandhikus » Sat Dec 31, 2016 12:11 pm

Idlehumor wrote:
jorb wrote:I have to think that the fundamental reason the game isn't bigger lies in the minute-to-minute gameplay, rather than in implementational case details that only show up once under a blue moon. I've played every world ever, and only had a handful of hostile experiences with other players, of which even fewer resulted in my death.

I return to the relative staleness of the world. I think it's a problem that there isn't enough things going on in it for me to interact with, and be affected by, especially so after I get my walls up.


The ambiance of the game needs to be less random/grindfest/comfortable and more full of life.

I was thinking of somehow lowering the time it takes to do mundane tasks inside the walls of a village (e.g. a barn with an interface for the tamed sheep and cows so you can shear and milk all at once or something) to make way for some kind of events to get people to leave the comfort of their walls. Maybe add a gladiator arena, some kind of control point like king of the hill, or even receive conquest points for your kingdom by sacrificing high quality items or animals at central locations per quarter section of the map. Anything to break the comfort that comes with the everyday monotony.


Players need a goal, games usually define it for them. It's not the case in Haven. People need to have goals for themselves, number growth is one of the best things out there for that. There is some of it in quality system. People want to have higher quality items. Entry point for new players is really steep, and a lot of people still see haven as tedious grinding with no goal in sight. There must be something that will make entry point more entertaining for new people, quests can't do that, because as soon as they are finished with them(and developers probably won't do uber long tutorial questline) they stop seeing the point in the game. If we want to do something about it we need to define main goals of the game, and make striving for them more entertaining. Also hurr durr freaking fix the graphics and optimiziation. Make graphics highly moddable or something. Separate resources to a folder instead of jar file.
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Re: Prelude: Happy New World!

Postby SmackMcBacon » Sat Dec 31, 2016 12:44 pm

What's wrong with me guys?

I started this game last year, got killed within a month and didn't understand nada. I continued to play.
This world i had a nice character and base as well. raided and destroyed, at least i found my body again. I still continued to play and made new friends. I finally finished my Island Vault last week and then i hear all will be lost and gone the 7th of Januari. I spend a month building that place darnit! So much time, wasted and gone...yet i'm still here.

OhMagGerrd

I'm still here, playing this game after the numerous death and loss i have experienced. Why am i still here and why can't i wait to get started again the 7th of Januari? Stockholm syndrome perhaps?

Are there any Hearthland psychiatrist who can help me with this? Please bring me to the point where i'll ask for pvp zones, private servers and/or refunds. I want to be normal again friends. Because reading through these pages permadeath and full pvp are bad things for the game. All these marketing/NPE experts obviously know what they're talking about and i'm missing the ball completly. I feel so stupid :(

Thanks, PM me please because i have dark secrets i dont want to share with the rest. Fix me pliez! :ugeek:
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Re: Prelude: Happy New World!

Postby latency_vi » Sat Dec 31, 2016 1:09 pm

Don't forget the reeds on the new world pleeeeease :D

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Re: Prelude: Happy New World!

Postby ghandhikus » Sat Dec 31, 2016 1:12 pm

Also for World Generation, implement shallow water pools, like 10x10 - 50x50 which could be claimed around, sometimes it will generate fishes, it will also allow adding of new type of crops that can be grown in water, like seaweeds, rice and so on. Mud could also be implemented, slowing down people and draining a lot of stamina. Grayish clay soil, from which you can dig rich in clay soil, cabbage grows well in that. Asparagus grows well in iron rich soil, new reddish soil?

Crops can be added later game, long after world reset. Unlike pools of water and soil types ¯\_(ツ)_/¯

few examples of crops that can grow in water:
Rice
Seaweed
Bamboo
Reeds // as in post above
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