Now that new siege mechanics are off tha table, perhaps you wanna take a look at ideas for how to change combat a bit?
Thank you kindly
jorb wrote:ghandhikus wrote:Could use integers instead of visible floats for that one. Or just make it visible as a percentage of 0%-100% without a comma.
It will, indeed, be displayed as a percentage in game.
captainmorgan wrote:Doesn't sound much different to claim shields in W10, I like it
pppp wrote:So if a village has triple wall consisting of palisade and brickwall at each ring, that gives 7 days of continuous siege to break in.
I consider myself a carebear, but that is ridiculous.
jorb wrote:Indeed.
After much deliberation, and very reluctantly, we have decided to scrap most of the claim changes entirely, and simply make these changes.
jorb wrote:
CLAIMS
----------------
- Village & Personal Claims now have a "Power Level". ranging from 0 to 1.
- The "Power Level" of a newly established claim increases from 0 to 1 over the course of four RL weeks. (E.g: After one week the power level is 0.25, after two weeks the power level is 0.5, and so on.)
- A Battering Ram requires 24h * the Claim's Power Level of drying time before it can destroy Palisades on the claim, and 32h * the Claim's Power Level of drying time before it can destroy Brick Walls on the claim.
- The stronger claim always applies in case of overlapping claims.
- Anyone can find out the "Power Level" of claim by inspecting it.
- The idea behind this change is to provide a meaningful establishment time for new claims, during which they are easier to attack.
NaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3
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