Village & Personal Claims now have a "Power Level". ranging from 0 to 1.
The "Power Level" of a newly established claim increases from 0 to 1 over the course of four RL weeks. (E.g: After one week the power level is 0.25, after two weeks the power level is 0.5, and so on.)
A Battering Ram requires 24h * the Claim's Power Level of drying time before it can destroy Palisades on the claim, and 32h * the Claim's Power Level of drying time before it can destroy Brick Walls on the claim.
The stronger claim always applies in case of overlapping claims.
Anyone can find out the "Power Level" of claim by inspecting it.
The idea behind this change is to provide a meaningful establishment time for new claims, during which they are easier to attack.
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
APXEOLOG wrote:Key idea is to drain Power Level based on the amount of player activity. If you have many active characters inside your claim it will be drained faster, if you're a hermit which rarely visit the game - it will be drained much slower.
The Claim Power Level overlap should take the lowest one into account, because it will prevent claim stacking abuses. The minimal amount of Power Level for the claim is again based on the player activity - more activity means faster drying rams for the enemy
Chebermech wrote:Will you still need a consent to overlap hostile pclaims? And if not is there still a mechanic with "personal claim age" that affects the amount of time you need to wait out if you cover it with your Village claim before you can use "Revoke Claim" ability?
jorb wrote:In theory, I agree that a claim's power level should decrease by some mechanic, in fact this is precisely what we wanted to do, and what the siege window thing did. It is, however, also precisely what doesn't work well, since it is what creates the various shenanigans in terms of overlapping claims, villages within villages, and so on.
jorb wrote:In theory, I agree that a claim's power level should decrease by some mechanic, in fact this is precisely what we wanted to do, and what the siege window thing did. It is, however, also precisely what doesn't work well, since it is what creates the various shenanigans in terms of overlapping claims, villages within villages, and so on.
jorb wrote:jorb wrote:In theory, I agree that a claim's power level should decrease by some mechanic, in fact this is precisely what we wanted to do, and what the siege window thing did. It is, however, also precisely what doesn't work well, since it is what creates the various shenanigans in terms of overlapping claims, villages within villages, and so on.
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