jorb wrote:CREDOS
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- Removed forest stamina bonus and ridge traversal bonus from Strider credo.
Any Idea what will be replacing this?
jorb wrote:CREDOS
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- Removed forest stamina bonus and ridge traversal bonus from Strider credo.
Mario_Demorez wrote:jorb wrote:jorb wrote:In theory, I agree that a claim's power level should decrease by some mechanic, in fact this is precisely what we wanted to do, and what the siege window thing did. It is, however, also precisely what doesn't work well, since it is what creates the various shenanigans in terms of overlapping claims, villages within villages, and so on.
Make it where you can’t enclose another village inside another village. Before you place a banner for a village have some check to see if theirs another separate village inside the space, if there is you can’t build the banner?
jorb wrote:We have not abandoned the mechanic as such, and still believe that it could show some promise, but not unless the problem of overlapping and enveloping claims is solved more forcefully than we are presently able to do. If and when we decide to change this again, we will consider doing so in a context more singularly dedicated to testing.
wonder-ass wrote:yes thank god strider got the bench next up pearl diver.
Mario_Demorez wrote:man just remove claims from the game. Problem solved.
rhzk wrote:Mario_Demorez wrote:man just remove claims from the game. Problem solved.
Or walls. Why you need walls if you can just climb over them? IN THEORY
jorb wrote:We've been developing, and here's what's new...
COMBAT
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- For Melee and Unarmed combat, fighters within a factor 2 of eachother in relevant stats are for all intents and purposes considered to be exact equals.
- The gains from Melee and Unarmed combat beyond the factor 2 range increase more steeply than before to compensate somewhat, using a cube root instead of a fourth root as was historically the case.
- The intention behind this change is to reduce the reliance on stats in combat significantly, while still maintaing a decent incentive to increase stats.
Tokha_main wrote:Hi! Today the potter clay is absolutely ineffective, and cannot compete with bone clay, although there is a whole credo for its crafting.
Could you, please, consider returning to potter clay formula from the W10? Earlier HQ Potter's Wheel was boosting its quality. Now, with metall spiralling reduction, there will be no HQ Dross and Rock Crystalls. Wood also will not have HQ because of metall spiralling reduction. Make Potter's Clay Great Again!
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