Prelude: Happy New World!

Announcements about major changes in Haven & Hearth.

Re: Prelude: Happy New World!

Postby ghandhikus » Sun Jan 01, 2017 5:37 pm

CTheRain wrote:Ever thought about adding in a common enemy for the players to fight? Like an ever expanding goblin army or something like that. They can cut trees and mine and they expand constantly. Wiping out villages causing us to band together to fight off this threat.


Not viable with current AI, and will not be any soonish. Altough small camps with something like frost trolls could be nice
King of Game-design and Java Programmer
Image RIP lather ball 2017/08/24 01:21
User avatar
ghandhikus
 
Posts: 230
Joined: Fri Jan 18, 2013 4:07 pm
Location: UK

Re: Prelude: Happy New World!

Postby shubla » Sun Jan 01, 2017 8:10 pm

ghandhikus wrote:
CTheRain wrote:Ever thought about adding in a common enemy for the players to fight? Like an ever expanding goblin army or something like that. They can cut trees and mine and they expand constantly. Wiping out villages causing us to band together to fight off this threat.


Not viable with current AI, and will not be any soonish. Altough small camps with something like frost trolls could be nice

Theres enough enemies from the community to fight/defend against.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13043
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Prelude: Happy New World!

Postby ghandhikus » Sun Jan 01, 2017 8:30 pm

shubla wrote:
ghandhikus wrote:
CTheRain wrote:Ever thought about adding in a common enemy for the players to fight? Like an ever expanding goblin army or something like that. They can cut trees and mine and they expand constantly. Wiping out villages causing us to band together to fight off this threat.


Not viable with current AI, and will not be any soonish. Altough small camps with something like frost trolls could be nice

Theres enough enemies from the community to fight/defend against.


Enemies yes, but no encampments which you can demolish or sneak into
King of Game-design and Java Programmer
Image RIP lather ball 2017/08/24 01:21
User avatar
ghandhikus
 
Posts: 230
Joined: Fri Jan 18, 2013 4:07 pm
Location: UK

Re: Prelude: Happy New World!

Postby Tapewormz » Sun Jan 01, 2017 11:40 pm

YAY! Looking forward to the new world.

How big will the new world be? This world was sooooo small.
User avatar
Tapewormz
 
Posts: 87
Joined: Sun Mar 20, 2011 12:50 am

Re: Prelude: Happy New World!

Postby waga » Sun Jan 01, 2017 11:59 pm

Tapewormz wrote:YAY! Looking forward to the new world.

How big will the new world be? This world was sooooo small.



I agree with this ...
I'd love to come back to w8 size ...
main problem with W8 was to meet your friends but beacon are a thing now.
It would solve the problem of ppl not wanting to pvp too ...

If you want to pvp and trade then live close to the center ...
if you want to do your thing then live 10h away from the center , problem solved ...

" Yes but I enjoy being a jerk and harass people and there is no one around me to harass !!!§§§§ :'( "
waga
 
Posts: 620
Joined: Fri Apr 20, 2012 10:07 pm

Re: Prelude: Happy New World!

Postby Atamzsiktrop » Mon Jan 02, 2017 12:50 am

waga wrote:I'd love to come back to w8 size ...


Has to be the shittiest statement this year, so far.
User avatar
Atamzsiktrop
 
Posts: 1124
Joined: Sun Apr 01, 2012 10:32 am

Re: Prelude: Happy New World!

Postby waga » Mon Jan 02, 2017 12:56 am

Coming from you I guess I should be honored :)

waga wrote:
" Yes but I enjoy being a jerk and harass people and there is no one around me to harass !!!§§§§ :'( "


does it ring a bell ? :)
waga
 
Posts: 620
Joined: Fri Apr 20, 2012 10:07 pm

Re: Prelude: Happy New World!

Postby Atamzsiktrop » Mon Jan 02, 2017 1:00 am

No.
User avatar
Atamzsiktrop
 
Posts: 1124
Joined: Sun Apr 01, 2012 10:32 am

Re: Prelude: Happy New World!

Postby dafels » Mon Jan 02, 2017 1:03 am

nothing is ringing for me either
User avatar
dafels
 
Posts: 2992
Joined: Sun Nov 14, 2010 7:49 pm

Re: Prelude: Happy New World!

Postby Mafious » Mon Jan 02, 2017 1:05 am

poor little raiders don't want a big map, between charterstones and porticos trade and friendly visits are much easier over long distances, and for raiding get good and make roads.

ps: is the river sistems are like w9 a bigger map isn't a huge problem, we should see what the new world looks like.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
Mafious
 
Posts: 276
Joined: Sun Mar 13, 2011 2:08 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Bytespider [Bot], Claude [Bot], Python-Requests [Bot] and 4 guests