1) Conserning a group of people who “was planning to return in w12 cuz of siege changes”
Literally people who play for a month, get bored, and drop the game until next world. Nothing bad with it, but making siege easy just to let such people grief, have their fun, and leave ruins behind them is just absurd. Semi-casual players, who usually stay for a long time, might not do so if their start will be ruined by groups such as person above mentioned.
2) About “responsibility of kingdoms”:
Such a joke! Players running a kingdom won’t move a finger if they’re not interested enough or not bored enough to try picking a fight. As people I asked stated (before siege system was changed again) - helping some unknown hermits, that can be located too far away to even make it in time during 20 mins of ram drying, even more if they’re not raided by some known large enemy faction, but rather smaller group of griefers? Not worth it.
I also was told that one would rather create botted villages for authority gain designed good enough not to be nuked than care about problems of random hermits and small villages.
Interaction between kingdoms and people who live in them is not good enough to assume that ruler will go around protecting their people. There’s a huge gap between people who don’t communicate much and just enjoy playing a game alone/in small groups and people who’re staying in touch via discord / ect. with larger factions near them. Forcing first group either die or contact toxic kids to protect them *with adding an easy siege* isn’t a right thing IMO.
3) +1 on “brimstone has to go somewhere” screwing hermits and casual villages who don’t play daily with previous siege system.