Prelude: World 12

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 12

Postby Ciego » Mon Mar 02, 2020 3:34 pm

Let us hope that Jorb will keep page one, this thread, bottom of the OP updated as to the current thinking on the time the server will accept new players.
That way, any questions about server-start time will begin with checking page 1, this thread.
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Re: Prelude: World 12

Postby shubla » Mon Mar 02, 2020 3:37 pm

Ciego wrote:Let us hope that Jorb will keep page one, this thread, bottom of the OP updated as to the current thinking on the time the server will accept new players.
That way, any questions about server-start time will begin with checking page 1, this thread.

They probably will start working on the server the same time as always, which is friday (late)evening, and will be ready when the server is ready.

Of course... they could make a change of policy and prepare everything beforehand on another machine, and just redirect the connections to there starting precisely from some beforehand announced time... But then there are forums etc. so probably not.
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Re: Prelude: World 12

Postby VDZ » Mon Mar 02, 2020 4:08 pm

shubla wrote:I don't think that exact time has been yet announced


jorb wrote:TLDR: We will aim to launch the...

W12 server @ 20:00 UTC, Friday March 6th, 2020

Enjoy
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Re: Prelude: World 12

Postby Mario_Demorez » Mon Mar 02, 2020 4:30 pm

jorb wrote:...stuff...


jorb wrote:We have not abandoned the mechanic as such, and still believe that it could show some promise, but not unless the problem of overlapping and enveloping claims is solved more forcefully than we are presently able to do. If and when we decide to change this again, we will consider doing so in a context more singularly dedicated to testing.


Loftar has posted a solution idea about encapsulated claims and decided against it because of his solution not fixing breaking current banners to allow a hole in the village; however, why not just make inner banners not able to be destroyed? Only banners bordering unclaimed land can be destroyed.

You could also add a huge depletion to AUTH when you have holes in your village claim.
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Re: Prelude: World 12

Postby shubla » Mon Mar 02, 2020 4:45 pm

VDZ wrote:
shubla wrote:I don't think that exact time has been yet announced


jorb wrote:TLDR: We will aim to launch the...

W12 server @ 20:00 UTC, Friday March 6th, 2020

Enjoy

Bloody devs, hiding important information in their posts!
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Re: Prelude: World 12

Postby VDZ » Mon Mar 02, 2020 4:51 pm

Mario_Demorez wrote:
jorb wrote:...stuff...


jorb wrote:We have not abandoned the mechanic as such, and still believe that it could show some promise, but not unless the problem of overlapping and enveloping claims is solved more forcefully than we are presently able to do. If and when we decide to change this again, we will consider doing so in a context more singularly dedicated to testing.


Loftar has posted a solution idea about encapsulated claims and decided against it because of his solution not fixing breaking current banners to allow a hole in the village; however, why not just make inner banners not able to be destroyed? Only banners bordering unclaimed land can be destroyed.

You could also add a huge depletion to AUTH when you have holes in your village claim.


It's not the only problem. Let's say, for example, that you have a pclaim and a vclaim covering the same area. The pclaim is currently charging (vulnerable), and raiders come to siege. To protect the claim, the defender declaims the pclaim, leaving only the vclaim which isn't in its vulnerability window. Now the ram takes 24 hours to dry again.

You can think up bandaid solutions to each of the flaws in the mechanic, but you'd effectively be playing whack-a-mole and the final design would be horrible, complicated and probably full of exploits (whether design-wise or technical bugs).
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Re: Prelude: World 12

Postby Sevenless » Mon Mar 02, 2020 5:05 pm

Looking forward to it jorb/loftar.

I guess this is more of a question than a comment, seeing as I haven't been around since seasons were introduced. Is there anything being done about the lack of activities for winter? The 3-4 people I've talked to who are currently playing complained about it. Seems strange that there's a lack of foraging/hunting as opposed to something like fall where the types of animals/forage change.
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Re: Prelude: World 12

Postby Ciego » Mon Mar 02, 2020 6:02 pm

The current Haven&Hearth world, W11, will disappear in 3 days, anything you build, any character, will be gone in 3 days.

For those who are new, or want to spawn a new character in a town:
If you wish to spawn a new char into a city for testing or learning, near where you give the monk your new name, go to the structure with cow-skull and branch-horns, enter the name "testing" (without quotes). Now when you burn in the fire, you will spawn in the town.

Please take only 1 key. To the west, there is a house full of food. Noobs start planning your strategy when the new world arrives in 4 days.
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Re: Prelude: World 12

Postby valeriesusanne » Mon Mar 02, 2020 6:24 pm

Any idea when the new odditown map for W12 will be available? Just curious - I use it a lot :)
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Re: Prelude: World 12

Postby borka » Mon Mar 02, 2020 6:41 pm

as alg knows about w12 he's prolly planning already ;) but without existing world12 map tiles which players have to upload he can't do one before world starts ... normally he waits 2 or 3 weeks before announcing the url to get a bunch of tiles in ...

proper thread to watch (and to grab the upload tool from):

viewtopic.php?f=49&t=46918
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