Game Development: Le Happy Merchant

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Re: Game Development: Le Happy Merchant

Postby jordancoles » Tue Nov 24, 2015 4:01 am

Amanda44 wrote:
loftar wrote:
Amanda44 wrote:I don't understand why the stand owner needs theft permission, all these things would be on owners claim anyway, doesn't he automatically have all permissions, I admit, I don't get it ... :?

Not if he takes the hand and places it in a container he doesn't own.

I feel like I'm being stupid here, lol, everyone else seems to understand it just fine .... but .... the beetroots would be in your own container, they're yours, you're selling them and the taking hand would be in your own container .... what hand would be in a container you didn't own and why?

Do you mean like if it's a village and you are selling someone elses goods for example? You would put the giving hand in a container on another plot?

I assume it means the buyer gets theft rights over the container with the bought goods in it?
Otherwise it'd be fun to just make an alt that wasn't the one selling to begin with and just take your shit back :lol:
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Re: Game Development: Le Happy Merchant

Postby Amanda44 » Tue Nov 24, 2015 4:10 am

jordancoles wrote:I assume it means the buyer gets theft rights over the container with the bought goods in it?
Otherwise it'd be fun to just make an alt that wasn't the one selling to begin with and just take your shit back :lol:


Right, I didn't think of that being the honest person I am .... :lol: ... also with Loftar saying the goods went straight into their inventory, but with bigger trades they would need a container, so ... yeah, that makes sense.
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Re: Game Development: Le Happy Merchant

Postby jaguar » Tue Nov 24, 2015 4:23 am

jorb wrote:[*] Added "Grilled Frog Legs", food[/list]


Grilled frog legs only from Frogs, not from Toads :/ Ok, but I not seen Frogs more than q10. Toads have different Q. Add branches or Frying Pan into receipt.
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Re: Game Development: Le Happy Merchant

Postby sabinati » Tue Nov 24, 2015 4:27 am

guys, you put both containers onto your own claim, or your friend's claim who has given you theft permission, or on your village, etc. as long as you, the owner of the stand, has theft permission to the container, you can buy/sell out of it.

the customer doesn't need any permissions, only access to the barter stand.
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Re: Game Development: Le Happy Merchant

Postby loftar » Tue Nov 24, 2015 4:31 am

Amanda44 wrote:Do you mean like if it's a village and you are selling someone elses goods for example? You would put the giving hand in a container on another plot?

I mean as in I build a stand, then break into someone's claim and put a hand into their containers (which only requires Trespassing for opening the container), and then I go "buy" the stuff in them for branches, thereby taking their stuff without having to leave theft scents.

Therefore, the owner of the stand needs theft permission.
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Re: Game Development: Le Happy Merchant

Postby Redlaw » Tue Nov 24, 2015 4:35 am

Ok loaded the game nice and easy for them frogs legs, just 2 frogs. No idea if it needs a frying pan or not yet lol.
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Re: Game Development: Le Happy Merchant

Postby warrri » Tue Nov 24, 2015 4:44 am

loftar wrote:
warrri wrote:I selected a Honeybun and it only let me choose between Bread and Food. I want Honeybuns, not any bread type.

jorb wrote:One thing to note is that, much as in Legacy, the stand can only accept items which have input types set for them (internal mumbo-jumbo, but loosely corresponds to items used in crafting). We are looking to fix this, but the imagined fix is more involved.

Really disappointing. Half the stuff i tried cant be bought. Mainly curios because they are not an ingredient in any crafting and the other stuff being food that cant be specified. https://youtu.be/_O1hM-k3aUY?t=10s
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Re: Game Development: Le Happy Merchant

Postby craigh1993 » Tue Nov 24, 2015 4:56 am

I have a question. If I put my trading chests in the back part of this shop i've made and build a gate on the gateless part and keep the door open - Will the stand be able to retrieve the goods? Or do I have to keep it how it is now.
Also I just crashed upon claiming the stand.

Crash everytime I try and interact with the stand, I haven't claimed the area the shop is in yet is that why?

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Re: Game Development: Le Happy Merchant

Postby DaniAngione » Tue Nov 24, 2015 4:58 am

craigh1993 wrote:I have a question. If I put my trading chests in the back part of this shop i've made and build a gate on the gateless part and keep the door open - Will the stand be able to retrieve the goods? Or do I have to keep it how it is now.
Also I just crashed upon claiming the stand.

-picture above-


It seems you don't even need the connected part. The containers just need to be inside the stand's range, even if safely sitting inside your walls.
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Re: Game Development: Le Happy Merchant

Postby Amanda44 » Tue Nov 24, 2015 5:04 am

sabinati wrote:guys, you put both containers onto your own claim, or your friend's claim who has given you theft permission, or on your village, etc. as long as you, the owner of the stand, has theft permission to the container, you can buy/sell out of it.

the customer doesn't need any permissions, only access to the barter stand.


loftar wrote:
Amanda44 wrote:Do you mean like if it's a village and you are selling someone elses goods for example? You would put the giving hand in a container on another plot?

I mean as in I build a stand, then break into someone's claim and put a hand into their containers (which only requires Trespassing for opening the container), and then I go "buy" the stuff in them for branches, thereby taking their stuff without having to leave theft scents.

Therefore, the owner of the stand needs theft permission.


Right, lol, I think I get it now ... it is 4am here though and I'm tired so I'll worry about it tomorrow ... why you guys can't ever do things simply I'll never understand .... :lol:
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