Game Development: Colorful Troll

Announcements about major changes in Haven & Hearth.

Re: Game Development: Colorful Troll

Postby Thedrah » Thu Mar 10, 2016 10:50 am

any idea about it's strength? like at 50 ua it takes out 2 defenses? does it truly 'kill' even after knocking a guy out?
and can it destroy dead bodies? iirc that was the easiest way to kill them was to surround with fresh character bodies

wth with the instant attacking? does it have a large body to path? would dropping toads stop it if in a 1 tile path?
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Re: Game Development: Colorful Troll

Postby iamclothier » Thu Mar 10, 2016 10:58 am

A fresh spawned alt survived the first hit and then knocked out on the second. It will go for the kill on the third hit. Sorry. i was not able to test it further. but i managed to put up 1 defense at least while panicking. I tried placing an invincible horse and a log. it seems it cant destroy the horse so it went for the log instead.
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Re: Game Development: Colorful Troll

Postby Pickard » Thu Mar 10, 2016 11:19 am

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Last edited by Pickard on Thu Mar 10, 2016 12:19 pm, edited 2 times in total.
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Re: Game Development: Colorful Troll

Postby arakell » Thu Mar 10, 2016 11:52 am

damn... now I'm afraid to keep mining...
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Re: Game Development: Colorful Troll

Postby Redkat » Thu Mar 10, 2016 11:56 am

jorb wrote: thereby hopefully raising their looks a fair bit. I realize that a lot of you may never notice that anything ever changed,
Enjoy!



Hey - I noticed that our buildings looked better this morning. and I hadnt read update yet.

Thank you :)
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Re: Game Development: Colorful Troll

Postby Glorthan » Thu Mar 10, 2016 12:02 pm

iamclothier wrote:A fresh spawned alt survived the first hit and then knocked out on the second. It will go for the kill on the third hit. Sorry. i was not able to test it further. but i managed to put up 1 defense at least while panicking. I tried placing an invincible horse and a log. it seems it cant destroy the horse so it went for the log instead.

Do you know how fast it is, particularly in comparison to run speed 3?
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Re: Game Development: Colorful Troll

Postby Itanu » Thu Mar 10, 2016 12:03 pm

Redkat wrote:Hey - I noticed that our buildings looked better this morning. and I hadnt read update yet.
Thank you :)


If by "better" you mean washed out, pissed on, then coloured-in blue on paint by a six year old, yes.

I can only assume this is a completely unintentional bug.
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Re: Game Development: Colorful Troll

Postby Glorthan » Thu Mar 10, 2016 12:05 pm

Itanu wrote:
Redkat wrote:Hey - I noticed that our buildings looked better this morning. and I hadnt read update yet.
Thank you :)


If by "better" you mean washed out, pissed on, then coloured-in blue on paint by a six year old, yes.

I can only assume this is a completely unintentional bug.

Update your client scrub.

loftar wrote:
loftar wrote:I'm experimenting with it and getting... weird results, to say the least.

It sounds weird that Haven is the only game having trouble with this, but it sure *seems* as though Intel GPUs have a bug in their sign() function.

EDIT: Pushed work-around for the apparent sign() bug. Custom clients can also pull it. I still find it weird, but the problem is most certainly localized to that function.
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Re: Game Development: Colorful Troll

Postby Amanda44 » Thu Mar 10, 2016 12:41 pm

I'm not convinced it looks better tbh, it looks less defined and sort of blurry and outside seems to look much darker ... maybe it just takes a bit of getting used to.

Image
Image

The stonestead looks bright but again less defined,

Image

And these just look awful!

Image
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Re: Game Development: Colorful Troll

Postby synaris » Thu Mar 10, 2016 1:07 pm

loftar wrote:
synaris wrote:trolls still only appear on l4 and l5 right?

They've always appeared on all levels.


they didnt in w7. i have a mining buddy and thats practicly all he does. NEVER found a troll in w7 and i think we got down to l3.
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