Game Development: Bagpipe Brawl

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bagpipe Brawl

Postby MadNomad » Tue Jun 21, 2016 6:10 am

maslov2 wrote:
ChildhoodObesity wrote:
cyrus9586 wrote:Again not everyone plays HnH for PvP. The only option now seems to be abuse AI and trap them with boats or something so that you can wait 2+ min to have a chance to hit with MM or HOPE you can tank it and kill it otherwise.

this is how early world archery was done anyways i dont see a problem xD in real life if you shot a fukn bear it wudnt go down in 1hit it would just sprint off somewhere bleeding and if u trapped it in u cud shoot it mroe xDDDDDD also i know comparing reallife things to game is autism but idk why u think some1 with low stats should be able to 1shot hightier animals easy


I would like to see, how you would defend against accurate archer in IRL with sword and shield or b12 :D


there is no point in discussing with him i think, explain to him and he still says his part again
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Re: Game Development: Bagpipe Brawl

Postby cyrus9586 » Tue Jun 21, 2016 6:12 am

ChildhoodObesity wrote:
cyrus9586 wrote:Again not everyone plays HnH for PvP. The only option now seems to be abuse AI and trap them with boats or something so that you can wait 2+ min to have a chance to hit with MM or HOPE you can tank it and kill it otherwise.

this is how early world archery was done anyways i dont see a problem xD in real life if you shot a fukn bear it wudnt go down in 1hit it would just sprint off somewhere bleeding and if u trapped it in u cud shoot it mroe xDDDDDD also i know comparing reallife things to game is autism but idk why u think some1 with low stats should be able to 1shot hightier animals easy


Whoever said 1shot kill? I expect a bear to take several shots if not a quiver full unless hit precisely. Also no a bear wouldn't run at first. A bear would have an equal chance of getting pissed off and charging at you. You're right talking about realism in video games is stupid since half the game isn't based on realism. Eatting a shit ton of blueberries won't make you Einstein. Studying the same mushroom 500x over won't make you a better martial artist. But we can leave that alone. If this game is going to bring in new people then the basics need to be simple and fun if it is going to be needed to be done constantly. PvP is one aspect of this game even though most people think it's everything this game is. Let's face it. The game as it is is terrible. There is no reason to play this game. I could go into a whole list of issues it has but honestly I think i'm going to bail and go look into tree of life or something. Hell minecraft seems more fun right now.
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Re: Game Development: Bagpipe Brawl

Postby maslov2 » Tue Jun 21, 2016 6:17 am

Id say damage could be changed a bit(lowered), but rlly not aiming speed. what a point now of archer on ground movement, when u can't hold aiming bar at moving at least at 50%. Jorb just making brainless changes and do not want to look deeper.
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Re: Game Development: Bagpipe Brawl

Postby shadowchris » Tue Jun 21, 2016 6:22 am

The least ya could've done was add a range indicator for this fuckin minimum range thing.
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Re: Game Development: Bagpipe Brawl

Postby Granger » Tue Jun 21, 2016 6:32 am

shadowchris wrote:The least ya could've done was add a range indicator for this fuckin minimum range thing.

Anyout found out by now how minimum the minimum actuall is?
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Re: Game Development: Bagpipe Brawl

Postby Hasta » Tue Jun 21, 2016 6:45 am

I'm not gonna smear myself with the incoherent "discussion" that is going on about archery and PvP.

But I really think people who complain about PvE archery are wrong. It was good before the update. Too good, even, just like in PvP - but it's not like a deer or a bear is going to come to forum and complain about archery being OP, right?
Now it's "okay". You got your 50 MM skill? You can hunt foxes or badgers, maybe even a boar - from a safe distance, or utilizing a cliff, or traps. You would like to 1-shot a deer or have a chance at a bear? Well what do you know, get your MM higher then!

Before nerf 100 MM was more than enough to successfully (easily, even) hunt pretty much anything, and at mere 10 MM you already could provide for your settlement. Seeing as the skillcap is 300, that should not be the case. And stop comparing absolute values of MM/MC/UA, MM has the advantage of range and first strike. If you want to be a great hunter, raise your skills. The fact that you didn't have to do so before means that it's BEFORE that's wrong.
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Re: Game Development: Bagpipe Brawl

Postby stickman » Tue Jun 21, 2016 6:51 am

You guys need to calm down. maybe they overnefed it a tad. he can just change a few #'s around next update to fix up things

Could be an opportunity to add hard metal arrows + feathers with higher damage and penetration %

I cannot remember what the aim speed was like in legacy but I think for someone with high MM it should maybe take 3 seconds or so to reach 95% aim. and maybe aim for the damage/penetration for people to be able to take about 4 arrows through full armor before going down?

if you have 550 hp. and 400 total armor... 500 bow damage would spill 100 over and 25 (5%) from penetration? so 4.4 shots to KO them.

I think a better scenario would be maybe 425 damage on the bow with 25% penetration. so 25 spills over and 106 from penetration? 4.2 to KO..

The difference being that if you lower max damage and raise penetration you allow noobies a chance to do some damage with lower q gear... 25 penetration damage from 500 damage is kind of laughable.

Also you might want to consider if your making aim speed much slower that you should be able to deal HHP damage with a bow now.
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Re: Game Development: Bagpipe Brawl

Postby Pickard » Tue Jun 21, 2016 7:03 am

I think balanced archery is not nerfing it 2x in every way. This gives like 10x cumulative nerf and totally useless for everything.
We should choose meaningful metrics, for example, damage:
- top bow vs top character with top armor should ko with 5 hits
- top bow vs average character with average, widely available armor should ko with 3 hits
- mid bow vs top character with top armor should ko with 8 hits
- mid bow vs average character with average armor should ko with 5 hits
We now have stat caps, q caps, so we know all this qualities, character hp, everything. So we can tune bow damage curve, penetration curve, to reach this.
Next, aiming speed, choose meaningful hit period than tweak hit probability, timings.

Do the math, Loftur!
Last edited by Pickard on Tue Jun 21, 2016 7:07 am, edited 1 time in total.
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Re: Game Development: Bagpipe Brawl

Postby Granger » Tue Jun 21, 2016 7:07 am

Pickard wrote:- top bow vs top character with top armor should ko with 5 hits
- mid bow vs top character with top armor should ko with 8 hits
- mid bow vs average character with average armor should ko with 5 hits


How to get 5-8 hits on someone?
Wouldn't this only work against offline characters or through archer ganksquads?
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Re: Game Development: Bagpipe Brawl

Postby Pickard » Tue Jun 21, 2016 7:11 am

Granger wrote:
Pickard wrote:- top bow vs top character with top armor should ko with 5 hits
- mid bow vs top character with top armor should ko with 8 hits
- mid bow vs average character with average armor should ko with 5 hits


How to get 5-8 hits on someone?
Wouldn't this only work against offline characters or through archer ganksquads?


Numbers are rough, to explain method. Choose right numbers, that makes mixed squads most efficient, how it should actually be.
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