Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.

Re: Game Development: Traveling Circus

Postby romovs » Thu Oct 13, 2016 2:00 am

Image
Study time is around 12 hours.
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Re: Game Development: Traveling Circus

Postby jordancoles » Thu Oct 13, 2016 2:29 am

jordancoles wrote:Do hitched horses drain ponypower?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
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Re: Game Development: Traveling Circus

Postby Kirche » Thu Oct 13, 2016 2:40 am

10/10 patch just shift clicked my wrought out of my crucible when i was fueling it.
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Re: Game Development: Traveling Circus

Postby MrPunchers » Thu Oct 13, 2016 2:42 am

Kirche wrote:10/10 patch just shift clicked my steel out of my crucible when i was fueling it.

lel rest in spheghetti-o's bro
Suck me good and hard thru my jorts
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Re: Game Development: Traveling Circus

Postby leanne69 » Thu Oct 13, 2016 3:05 am

jorb wrote:Combat Changes
-----------------------
  • Increased the effect of Bloodlust from x3 to x5.
  • Combat meditation reduces your attack weight to 25%, rather than 50%.
  • In addition to other effects, Oak Stance also increases block weight by x1.5.
  • Shield Up increases block weight by x2.5, rather than x1.5.
  • Parry gives +10% Cornered, rather than +5%.


Very good change. Bloodlust can be felt, combat med is a little bit less op even if right now, after few spar against other stance i still think it's the best one. Shield up can tank now, but you should still add something to it right now. Its effectiveness isn't that great considering the fourth root delta. Great change on Oak Stance tho, you can really tank with that now.
King of Dis, fiancé of LadyGoo
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Re: Game Development: Traveling Circus

Postby sabinati » Thu Oct 13, 2016 3:10 am

Teleskop wrote:
sabinati wrote:Image

is pidar and insult or what

Probably depends on context. Maybe some helpful Russian can translate and/or correct my grammatical errors.
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Re: Game Development: Traveling Circus

Postby InvaderDoom » Thu Oct 13, 2016 3:12 am

Kirche wrote:10/10 patch just shift clicked my wrought out of my crucible when i was fueling it.


Get Rekt.

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I just love to stalk the Jorbtar
#Memories
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Re: Game Development: Traveling Circus

Postby Bass90 » Thu Oct 13, 2016 3:34 am

Keep developing Guys your great
Rip q300+ wax:,( XD
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Re: Game Development: Traveling Circus

Postby maze » Thu Oct 13, 2016 4:06 am

cool
WARNING! MY ENGISH SUCKS.
game ideas
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Re: Game Development: Traveling Circus

Postby DeadlyPencil » Thu Oct 13, 2016 4:16 am

Suggestions:

Add increase unarmed damage to chin up
Add increased weapon damage to "to arms" and double that if they are dual wielding

try and make the defences more unique


also buff rip apart and go for jugular. they cost to much
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