Game Development: Map Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Map Rabbit

Postby Redlaw » Thu Oct 27, 2016 1:42 am

yay someone sbuilt one, I need to wait for straw, then the realy hard part.... getting the rabbits to start it up.
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Re: Game Development: Map Rabbit

Postby ydex » Thu Oct 27, 2016 1:47 am

More sewing clothes and still only one Carpentry gild and one Carpentry equipment (clogs)?

I wish to see carpentry get some love seeing how trees now goes alot higher then berfore and for the sake of justice!

nice update tho, love the map idea! :D
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Re: Game Development: Map Rabbit

Postby LadyGoo » Thu Oct 27, 2016 1:51 am

Mind the quality multiplier it won't be worth it. Mandrakes are hard to find and the ashes are annoying to make (burning time is quite long).
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Re: Game Development: Map Rabbit

Postby Bowshot125 » Thu Oct 27, 2016 1:54 am

Sawmill for faster/more planks?
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Re: Game Development: Map Rabbit

Postby tyrtix » Thu Oct 27, 2016 1:55 am

LadyGoo wrote:Mind the quality multiplier it won't be worth it. Mandrakes are hard to find and the ashes are annoying to make (burning time is quite long).


burn food instead of bones :3
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Re: Game Development: Map Rabbit

Postby LadyGoo » Thu Oct 27, 2016 2:00 am

tyrtix wrote:
LadyGoo wrote:Mind the quality multiplier it won't be worth it. Mandrakes are hard to find and the ashes are annoying to make (burning time is quite long).


burn food instead of bones :3

Then the quality will be bad :P then not worth it
Tedious and rare = not good for advanced players. Better spend the time on producing something else.
High attention = not good for starting players either
Last edited by LadyGoo on Thu Oct 27, 2016 2:00 am, edited 1 time in total.
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Re: Game Development: Map Rabbit

Postby Jacobian123 » Thu Oct 27, 2016 2:00 am

Bowshot125 wrote:Sawmill for faster/more planks?

this + the ability to link it to a kind of mill (water or wind) would be amazing
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Re: Game Development: Map Rabbit

Postby tyrtix » Thu Oct 27, 2016 2:05 am

LadyGoo wrote:
tyrtix wrote:
LadyGoo wrote:Mind the quality multiplier it won't be worth it. Mandrakes are hard to find and the ashes are annoying to make (burning time is quite long).


burn food instead of bones :3

Then the quality will be bad :P then not worth it
Tedious and rare = not good for advanced players. Better spend the time on producing something else.
High attention = not good for starting players either


As this does not make the curio any more good, burned food goes trough 2 stages, like black tea, so if you use good ql branches you get good ql ashes from burned food... and a lot more faster/in quantity... :p
Anyway, this curio follows the same idea that comes also with tafl board , blacksmith bauble and ivory statuette: lots of exp and attention, generally not worth to do.
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Re: Game Development: Map Rabbit

Postby LadyGoo » Thu Oct 27, 2016 2:07 am

Blacksmith's bauble and tafle board are actually fine late-game curios. My village enjoys them a lot. I see why they cannot be used by people who do not play as much as we do.
But the new doll isn't working for neither late-gamer nor the starting players.
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Re: Game Development: Map Rabbit

Postby viznew » Thu Oct 27, 2016 2:12 am

crickets can be a pest to crops unless maintained (prob slowly) can build a cricket box to breed for high q fishing bait possiable curio for special "lucky" crickets
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