Game Development: Leek Whistle

Announcements about major changes in Haven & Hearth.

Re: Game Development: Leek Whistle

Postby ChildhoodObesity » Thu Mar 15, 2018 10:00 am

dank hat 10/10
User avatar
ChildhoodObesity
 
Posts: 4166
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: Leek Whistle

Postby ElGato » Thu Mar 15, 2018 10:01 am

Any progress on this mining bug? Happens randomly when using default auto mining feature. Can't remove mining cursor and can't make any actions. Only thing that fixes it is relogging. Is it maybe a custom client issue?
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
User avatar
ElGato
 
Posts: 1946
Joined: Tue Nov 10, 2009 2:10 am

Re: Game Development: Leek Whistle

Postby tigerlrg245 » Thu Mar 15, 2018 10:20 am

jorb wrote:
tigerlrg245 wrote:Maybe informing people there was a way to crush the server with text messages wasn't such a great idea, people might try to find new ways (maybe the reason server is down right now)


Crash the client, bruv.


ah client wise crash, of course. less alarming.

Also there seems to be a bug where my head bobs quite a bit in walking speed. more noticable with a hat on, only crawl and walk speed seem to be effected.
tigerlrg245
 
Posts: 189
Joined: Fri Sep 04, 2015 9:55 pm

Re: Game Development: Leek Whistle

Postby Amanda44 » Thu Mar 15, 2018 11:44 am

Some nice little touches in the update ...

Added options to "Shoo" and "Pull" to animal leashes.
Added small token rewards in LP for completing tutorial quests.
You may now travel with carts, and pull them across shallows.
Made it so that you can build Sublime Porticos pretty much anywhere.
Natural Wonders in Villages now drain Village authority to the tune of 10k auth per day.

:)

Cupboards now take a small amount of damage whenever they are put down anywhere where they could not be built, i.e. anywhere that isn't inside a house.

Even though the main part of my base is underground I've never really liked the look of cupboards not being in houses, I have a couple on the very lower levels just for convenience but not enough for it to be an annoyance.

And, yay! Leeks ... :D ... thanks!

Just one more thing you need to do (fix) to move up into pole position. ;) ..... :lol:
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6491
Joined: Wed Sep 28, 2011 12:13 pm

Re: Game Development: Leek Whistle

Postby loftar » Thu Mar 15, 2018 2:28 pm

ElGato wrote:Is it maybe a custom client issue?

Might just be.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Leek Whistle

Postby VDZ » Thu Mar 15, 2018 2:53 pm

loftar wrote:
jordancoles wrote:What's to stop me from tresspassing on a person's claim and then picking up and dropping their cupboards until they break?

I don't necessarily mind cupboards being a bit worse than other containers in such ways, so we'll wait and see how that pans out.


This leaving only Trespassing scents is some bullshit if you ask me. Literally damaging and destroying a cupboard should be Vandalism no matter how I look at it. Like this you can't allow people to trespass through underground claims without also giving them the right to destroy any cupboards you have on that claim.

It's doubly bullshit because your design specifically encourages the use of cupboards as the standard container for non-movable storage. It's fine if you want to move away from that, but as it is now this clashes completely with the original design intentions as cupboards are now an inferior solution for non-movable storage on a claim without some kind of wall around it. Or do you want us to turn every claim into a walled area? Last I checked you wanted to move away from having walls around freaking everything, but this change only means more stuff needs to be walled off.

(Do cupboards still scatter items when destroyed? Is it now a feasible strategy to carry a cupboard to the edge of claim, use this trick to destroy it, and steal some items scent-free this way?)
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: Game Development: Leek Whistle

Postby Forest » Thu Mar 15, 2018 5:02 pm

jorb wrote:We've been developing, and here's what's new.

[*] Cupboards now take a small amount of damage whenever they are put down anywhere where they could not be built, i.e. anywhere that isn't inside a house.

:cry: :evil:
Maybe with these changes it was worth adding an alternative for this very COMMON usercase with cupboard?
Stronger cupboard with one bone glue in recepie?
User avatar
Forest
 
Posts: 82
Joined: Wed Apr 13, 2011 8:51 pm

Re: Game Development: Leek Whistle

Postby azrid » Thu Mar 15, 2018 7:14 pm

Forest wrote:Stronger cupboard with one bone glue in recepie?

Image
I found it.
Image
Image
User avatar
azrid
 
Posts: 3301
Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Leek Whistle

Postby iamahh » Thu Mar 15, 2018 8:40 pm

azrid wrote:
Forest wrote:Stronger cupboard with one bone glue in recepie?

Image
I found it.

so much better!!

good to see the playerbase has the right focus, the cupboard is the problem
iamahh
 
Posts: 1810
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Leek Whistle

Postby Vert » Thu Mar 15, 2018 10:21 pm

people use cupboards outside not only because of they cost but also because of loading screen.
As for me it will be better remove loading screen when you move from object to object and then fix cupboard.
Vert
 
Posts: 250
Joined: Thu Nov 10, 2011 6:59 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Ahrefs [Bot], Python-Requests [Bot], Yandex [Bot] and 52 guests