Melkior13 wrote:More CON is still better than less CON.
Go shoot yourself with a ranger bow on a 10 con character and a 10k con character both wearing ~900-1.1k AC and tell me having stats can't be detrimental.
The above is just the easiest to show example, but there can be very similar outcomes with melee attacks.
It's almost like having a percentile damage reduction on top of a static damage reduction is really powerful, and having a percentile damage taken increase on top of a static damage reduction is really bad
A 10 con character has more effective HP vs. B12 cleaves than my main after it consumes 2 heart containers, and situationally more effective HP without containers verse a bunch of other attack varieties