MrBunzy wrote:If the issue is you can avoid leaving a murder scent by breaking a criminals hearth fire, make breaking the hearth fire leave a murder scent.
That sounds like a great way to grief people by building hearth fires in inopportune locations.
MrBunzy wrote:Having a fixed point to defend (a hearth fire) adds the possibility for retribution against those who commit crimes. Under the current no-log-out system, criminals can just hop all around the world and avoid any consequences of their actions.
Even in Legacy, you couldn't summon people who were online, so there's no difference in that regard, and making it possible to summon people who are online raises interesting questions with regards to being able to pull people out of combat &c&c. These are among the reasons why I think the summoning mechanism requires bandaids upon bandaids, and will continue to do so.
Pommfritz wrote:when someone gets KO'd while dc'd you could auto log him out
That's basically what has already happened since knock-out protection was introduced unless you're outlawed.
SnuggleSnail wrote:people have been screaming at them for years
Have you considered if that might be part of the reason why the signal-to-noise ratio isn't always sky-high?