Game Development: Iced Bait

Announcements about major changes in Haven & Hearth.

Re: Game Development: Iced Bait

Postby loftar » Mon Nov 08, 2021 12:25 am

MrBunzy wrote:If the issue is you can avoid leaving a murder scent by breaking a criminals hearth fire, make breaking the hearth fire leave a murder scent.

That sounds like a great way to grief people by building hearth fires in inopportune locations.

MrBunzy wrote:Having a fixed point to defend (a hearth fire) adds the possibility for retribution against those who commit crimes. Under the current no-log-out system, criminals can just hop all around the world and avoid any consequences of their actions.

Even in Legacy, you couldn't summon people who were online, so there's no difference in that regard, and making it possible to summon people who are online raises interesting questions with regards to being able to pull people out of combat &c&c. These are among the reasons why I think the summoning mechanism requires bandaids upon bandaids, and will continue to do so.

Pommfritz wrote:when someone gets KO'd while dc'd you could auto log him out

That's basically what has already happened since knock-out protection was introduced unless you're outlawed.

SnuggleSnail wrote:people have been screaming at them for years

Have you considered if that might be part of the reason why the signal-to-noise ratio isn't always sky-high?
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Re: Game Development: Iced Bait

Postby DDDsDD999 » Mon Nov 08, 2021 12:28 am

Outlaw bad.
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Re: Game Development: Iced Bait

Postby strpk0 » Mon Nov 08, 2021 12:30 am

loftar wrote:
SnuggleSnail wrote:people have been screaming at them for years

Have you considered if that might be part of the reason why the signal-to-noise ratio isn't always sky-high?


And I hope you consider that said screaming happens because of things like this

loftar wrote:
DonVelD wrote:The porting you back after crashing thing is the stuff people want.

I mean, I don't.

Also, I gotta admit I don't really see why crashing while knocked-out is a problem. When has logging back in ever taken a full minute? Power or Internet outages I can see, but crashing?


Which I'm not saying justifies it, it just can get frustrating for some when problems are clearly pointed out (all the threads/complaints that were made about the situation with PVP this world, clearly detailing why it was making the activity unfun/unfeasible for many) and the response can sometimes be either the problem going unaddressed or something akin to "I don't see what the big deal is".
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Re: Game Development: Iced Bait

Postby SnuggleSnail » Mon Nov 08, 2021 12:31 am

I can see the noise being an issue for some more nuanced or complex topic. I don't understand how it isn't intuitive that > 90% of fighter deaths being due to technical issues that are completely out of the player's control is, like, super fucking bad - especially when it's something I'm pretty sure could be unobtrusively fixed in a matter of hours.
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Re: Game Development: Iced Bait

Postby ErdTod » Mon Nov 08, 2021 12:32 am

A strange situation we're in. While loftar says "I'm all ears" he also denies some of suggested solutions, because he doesn't like them and has the right to do so. This triggers players scream "you're retarded" at devs, altho this doesn't achieve anything. IDK, perhaps my advice would be - loftar should say "will consider" and then never consider if you don't like the idea, cause that doesn't promise you gonna do that, but also doesn't look like you're not listening after you told you're listening. And for players: stop screaming at devs cause that really doesn't achieve anything, and maybe try suggest more options than reverting to legacy stuff or just 1 thing.

I.e. default action on logout when KOed could be a checkbox in options, that is set to "Hearth home" by default. Other options are same as UI dialog.
UI dialog should NOT suggest options that are impossible, i.e. teleporting home when KOed in dungeon. This is just bad UX.
Have no input on redhanded since I'm a peacefool bark gatherer when I play the game.
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Re: Game Development: Iced Bait

Postby Xoatl » Mon Nov 08, 2021 12:36 am

SnuggleSnail wrote:https://www.havenandhearth.com/forum/viewtopic.php?f=40&t=70509&hilit=thingwalls+explained&start=130#p887669
Redhand does nothing except waste time. In years of being one of the most actively scented person in the game I have never, not a single time been tracked while red handed except in cases where I was going to be out anyway. I am 90000000% more likely to die because I randomly DCed in water than somebody tracking me.

There is literally no downside to the legacy style solution if you just fix like 2-3 minor exploits.

Bro nobody tracks you cause they know Snuggle Snail hit them and you have 10k str.
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Re: Game Development: Iced Bait

Postby SnuggleSnail » Mon Nov 08, 2021 12:40 am

Anybody who would be tracking anybody isn't afraid of me. It's just nobody tracks, and when they do the person who's off HF was gonna be off HF regardless of if they're redhanded or not. If outlaw/red hand being less autistic made a single additional competent fighter play all world it would do more to make me spooked to commit crime than the red hand/outlaw system if I were somehow impervious to DC/crash
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Re: Game Development: Iced Bait

Postby pawnchito » Mon Nov 08, 2021 12:41 am

loftar wrote:
Pommfritz wrote:when someone gets KO'd while dc'd you could auto log him out

That's basically what has already happened since knock-out protection was introduced unless you're outlawed.


Why not allow hearth home if outlawed (if that was the box selected) but make it so it works without a session. Maybe to help with PVP crashing there could be a skill like murderous rage but for PVP that could be activated that would mitigate skirmish crashes.
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Re: Game Development: Iced Bait

Postby Pommfritz » Mon Nov 08, 2021 12:42 am

regarding red handed, I can just say that I'm mostly "criminal" because I loot abandoned vclaims which have an active pclaim somewhere but it's clear nobody is playing there actively. I'll loot everything and then sit in a lake corner watching netflix until red handed is over...
I have too little experience to say if red handed/ outlaw should be removed however outlaw just has stupid mechanics where I have to use :lo all the time or go sleep to switch characters, this litterally adds nothing to the game. the other people already have my scents, having this oulaw non logout stuff going on litterally adds nothing to their ability to punish me, if they catch me outside my walls and I get KO'd I'll hearth anyway, inside my walls they can't do anything anyway. The only thing it prevents me from is logging out in the wild to do something on an alt quick/ have a quick break/ or I guess log out somewhere close to where I want to do crime next? idk what the intention is, I could also just use a thingwall to be there in a few minutes. I think especially outlaw makes no sense. Red handed could be ok if you KO someone because he was actually playing the game and could call his friends to catch you red handed. If you want to keep red handed:
reduce time for stealing to 5-15mins
for KO'ing if you started combat 30mins
for Killing 1h if you started combat seems fine, I have no idea. There seems to be little reason to kill someone unless it's a griefing alt or something and that should probably be fixed otherwise so that being red handed would actually make some sense in a non destructive way.

also remove mrage grievious dmg it's litterally just griefing, if I want to mrage kill someone I'll just attack him after he got KO'd lol

edit: looks like I was wrong about the mrage mechanic, Iremembered soemthing from w3 where you could keep hitting people after KO to kill them, which I thought mrage would turn on. So idk scratch my last point I guess xd
Last edited by Pommfritz on Mon Nov 08, 2021 1:57 am, edited 2 times in total.
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Re: Game Development: Iced Bait

Postby Xoatl » Mon Nov 08, 2021 12:44 am

SnuggleSnail wrote:Anybody who would be tracking anybody isn't afraid of me. It's just nobody tracks, and when they do the person who's off HF was gonna be off HF regardless of if they're redhanded or not. If outlaw/red hand being less autistic made a single additional competent fighter play all world it would do more to make me spooked to commit crime than the red hand/outlaw system if I were somehow impervious to DC/crash

Actually I should correct myself, a friend of mine tracked your scent and when he was sure it was you he didnt pursue that any further. Maybe the problem are crashes and DCs and not that you dislike being a criminal sooooo much or want someone to "spook" you.
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