loftar wrote:Slowwalker wrote:Are there any changes expected in alchemy?
None planned, but if you have any particular criticisms, now might be a good time.
There were many suggestions...
QoL: Make it possible to put the mortar on the alchemy table, so that it would work there the same way as if it were in your hands.
QoL: Recipes for 5 and 10 doses of potions, which would require the corresponding amount of ingredients.
QoL: Show the composition for treatments (so as not to confuse two different Mineral Calcination, for example), but not for potions, since this is a commercial secret.
Rebalance: Currently, stat-changing potions are practically not used, it are difficult to make at an early stage, and at a later stage, their increase is not significant. Maybe a property that will convert statics into % or statically increase the positive effect?
Rebalance: Currently, herbal grinds are rarely needed, almost all properties, even rare ones, can be found in common components. On the other hand, we cannot make "convenient" potions with the right set of stats if there is no such "catalyst". If grinds are made a catalyst for a new type of potion (based on calvados?), then it would make sense to study them in order to find a potion with a good combination of properties. Perhaps this is the right moment for a new tool on the table.
Rebalance: More types of poisons, less cruel for greater applicability of "impure" potions.
The alchemist's creed at last.