Prelude, pt. II: World 11 Changelog

Announcements about major changes in Haven & Hearth.

Re: Prelude, pt. II: World 11 Changelog

Postby Vassteel » Fri Feb 01, 2019 1:39 pm

jorb wrote:We are not opposed to adding that indicator, we simply haven't done so yet.


Oh Jorb please no. Mis clicking someone should just be a consequence of pvp. having that Flag would signify that the char isn't a pvp character would be really bad. akin to walking around with a sign saying I PVE please kill me on the spot.
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Re: Prelude, pt. II: World 11 Changelog

Postby Ozzy123 » Fri Feb 01, 2019 1:41 pm

Vassteel wrote: walking around with a sign saying I PVE please kill me on the spot.


But you know that characters without Rage won't be able to get killed, right?
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Re: Prelude, pt. II: World 11 Changelog

Postby PaulVanDuk » Fri Feb 01, 2019 1:46 pm

@jorb

Can you please provide any info on exactly how many cave-ins a support can prevent before it is destroyed?

Also, when a support receives the last hit and disappears, does it still prevent the cave-in which was the cause of that last hit? It is good to know that it is perfectly safe to mine one more tile under a support no matter how damaged it is.

Thanks
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Re: Prelude, pt. II: World 11 Changelog

Postby Ozzy123 » Fri Feb 01, 2019 1:47 pm

PaulVanDuk wrote:@jorb

Can you please provide any info on exactly how many cave-ins a support can prevent before it is destroyed?

Also, when a support receives the last hit and disappears, does it still prevent the cave-in which was the cause of that last hit? It is good to know that it is perfectly safe to mine one more tile under a support no matter how damaged it is.

Thanks


I'm pretty sure jorb will want you to discover that on your own
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Re: Prelude, pt. II: World 11 Changelog

Postby tigerlrg245 » Fri Feb 01, 2019 1:55 pm

Are pillars in mines going to decay too?
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Re: Prelude, pt. II: World 11 Changelog

Postby Jiochan » Fri Feb 01, 2019 1:56 pm

Ozzy123 wrote:So there are gonna be no indicators for characters with rage? Well, let's see how it goes, I'm afraid there will be a stupid meta of people running without rage + having a rage+vandal alt, I'm probably have to do it myself as being memorized by enemies as a character with rage is basically like a suicide. I can already imagine people "hugging" each others in combat just to force someone to missclick, pretty gay


I think this is a stupid idea, We dont need indicators, if you want to fight and kill people it should always be at your own risk. We have never had indicators before when the game was more hardcore, we dont need them now.
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Re: Prelude, pt. II: World 11 Changelog

Postby LadyV » Fri Feb 01, 2019 1:58 pm

Indicators for status? C&I wants flags for bad mining spots.... Uh how about just play and leave people to their style. the game should not play for you. Approaching people should always be a unknown. Take away the mystery of the world and its just grind and go here and there.
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Re: Prelude, pt. II: World 11 Changelog

Postby Cayur » Fri Feb 01, 2019 2:07 pm

I liked the idea that only characters that both had rage could kill eachother. If a char with rage attacks a char without rage both could only be KO'd. This allows people to opt into permadeath. And people without rage wouldn't have an advantage to be able to kill but not be killed.
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Re: Prelude, pt. II: World 11 Changelog

Postby Vassteel » Fri Feb 01, 2019 2:08 pm

Ozzy123 wrote:
Vassteel wrote: walking around with a sign saying I PVE please kill me on the spot.


But you know that characters without Rage won't be able to get killed, right?


yeah you right ozzy.

having or not having that flag dosent impact my ability to buy sell or trade hats anyway
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Re: Prelude, pt. II: World 11 Changelog

Postby Jiochan » Fri Feb 01, 2019 2:08 pm

LadyV wrote:Indicators for status? C&I wants flags for bad mining spots.... Uh how about just play and leave people to their style. the game should not play for you. Approaching people should always be a unknown. Take away the mystery of the world and its just grind and go here and there.


Adding any type of indicator just makes it easier for pvpers to abuse the new rage mechanic, it benefits the peaceful farmers in no way.
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