Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby Lettuce » Sat Aug 29, 2015 8:18 am

Audiosmurf wrote:
Lettuce wrote:I am not against the subscription fee in theory, even though I still think 15 spondullis a month is too much. My issues lie in the fact that this is sure to considerably lower the player population of an already small game and the fact that you can buy game time as an item that you can then trade to other players for whatever you want.


It's $10/month, scaling down as subscription length increases, not $15. Please refer to the page again before continuing your argument.


Sure, just ignore every other part of my post because I forgot that the sub is 10 dollars and the time is 15.
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Re: Game Development: A Far Green Country

Postby LadyApollo » Sat Aug 29, 2015 8:19 am

Lettuce wrote:Im saying that people that are completely free to play or have activated accounts will not be able to do shit with the time they have. The game is a massive time hog, ESPECIALLY early on. It's fine as a demo but free to play is just not viable unless you're the casual-est of players. Its made in such a way that you'll need to buy time or subscribe if you don't want to move at a snails pace.

This, and even if you're tying to just get things gone in just an hour a day, on the first weekend that spend a little more time playing the game will doom you at the end of the month, you'll be forced to pay or everything you have will rot or get stolen by someone else. And imagine trying to play the game for 2 months for free... try to survive with just 20 MINUTES A DAY.
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Re: Game Development: A Far Green Country

Postby ItsFunToLose » Sat Aug 29, 2015 8:19 am

Audiosmurf wrote:
Lettuce wrote:I am not against the subscription fee in theory, even though I still think 15 spondullis a month is too much. My issues lie in the fact that this is sure to considerably lower the player population of an already small game and the fact that you can buy game time as an item that you can then trade to other players for whatever you want.


It's $10/month, scaling down as subscription length increases, not $15. Please refer to the page again before continuing your argument.


that it's 10$ and not $15, does not change the logic behind his arguement, you autist.
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Re: Game Development: A Far Green Country

Postby Ragnar214 » Sat Aug 29, 2015 8:20 am

Lettuce wrote:
Audiosmurf wrote:
Lettuce wrote:I am not against the subscription fee in theory, even though I still think 15 spondullis a month is too much. My issues lie in the fact that this is sure to considerably lower the player population of an already small game and the fact that you can buy game time as an item that you can then trade to other players for whatever you want.


It's $10/month, scaling down as subscription length increases, not $15. Please refer to the page again before continuing your argument.


Sure, just ignore every other part of my post because I forgot that the sub is 10 dollars and the time is 15.


Divide 72 by 12 and you have your Per Month Fee for a subscription for a year lol
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Re: Game Development: A Far Green Country

Postby jtpitner » Sat Aug 29, 2015 8:25 am

6 dollars.
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Re: Game Development: A Far Green Country

Postby waga » Sat Aug 29, 2015 8:30 am

jtpitner wrote:6 dollars.


wich imply you'll play the 12 months and doesn't include the 15$ to verify the email.
Again , I could have pay 30$ / months if the dev told us about it few months ago and feel pretty good about my investment (it's dirty cheap considering the number of hours I play)

The main problem is that the community is already small and the game is boring as fuck when no one play.
And with the way they handled the situation and the price that some can't afford ( many would play WoW or Eve if they could afford this) many of us are afraid that the game will be desert.
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Re: Game Development: A Far Green Country

Postby Audiosmurf » Sat Aug 29, 2015 8:34 am

waga wrote:
jtpitner wrote:6 dollars.


wich imply you'll play the 12 months and doesn't include the 15$ to verify the email.
Again , I could have pay 30$ / months if the dev told us about it few months ago and feel pretty good about my investment (it's dirty cheap considering the number of hours I play)

The main problem is that the community is already small and the game is boring as fuck when no one play.
And with the way they handled the situation and the price that some can't afford ( many would play WoW or Eve if they could afford this) many of us are afraid that the game will be desert.


To be honest I feel that more people would likely play the game now that it's not gonna be a bot-run shithole.

As well, to address the repeating argument about the possibility of the game time credits being "pay to win" content, I think that's really unlikely. The lack of teleportation and globalized trading means that you won't be able to just buy a token and sell it to whoever you want.
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Re: Game Development: A Far Green Country

Postby Teabot » Sat Aug 29, 2015 8:40 am

Verify my ass. <3
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Re: Game Development: A Far Green Country

Postby Huitsi » Sat Aug 29, 2015 8:43 am

They need to lower their prices if they really want more money though.
10$ is just too much, it's nearly 15$ for WoW subscription and even runescape's most expensive subscription is 9.5$.
Has to be below 10$ per month for me to justify buying this game.

And no, you can't say it's 6$ for month if you buy the full year, there's no way I'm paying that with this amount of heads up
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Re: Game Development: A Far Green Country

Postby TeckXKnight » Sat Aug 29, 2015 8:50 am

Huitsi wrote:10$ is just too much

Yeah, I can agree with that. I love the game and I'm going to probably be buying a year as soon as my 48 hours are used up but I still feel like it's a bit much for the current state of the game.
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