KwonChiMin wrote:Yorla wrote:dafels wrote:EVE Empire mechanics proposition
I also thought about different spaces on the same server, but the thing is - those high-top pvpers always have ring of support (alts or players) who provide their stat growth and do that crazy spiraling and powerfarming. Boosting them with quality of resources will only further disbalance the server in whole and shorten it's life.
You want to compete with major factions - you go to "Null Sec Zones". You want to larp - here is pretty safe "Empire Zone". It is your decision.
With continent IDs introduced - we can have such high-sec continent (Realm of Brodgar, lol) with Users realm founding/expanding restriction - no buffs/small basic realm buffs - lesser q ores/slower growth, no dangerous fauna (wolves/mammoths/trolls), maybe no gold?
VDZ wrote:
It's been pointed out time and time again that you cannot stop bots or alts. Done properly there is zero way to detect them (to give an extreme example, one could just parse the screen and automatically send keyboard and mouse input to automate things, being indistinguishable from normal player behavior; in practice, this can be done far more efficiently on a technical level without being detectable). Likewise, alts are an unsolvable problem in modern society. Twenty years ago it could've been feasible, but today I have easy access to 9 machines capable of running H&H and 3 different IPs to play from, and could easily get more if I put some effort into it. You're never going to stop people from abusing alts, all you can do is mildly inconvenience them (at the expense of genuine players who just want to play multiple characters in a proper way).
Teleskop wrote:How does it come i find out about the new world just 3 days before it begins.And only because Ozzy told me. Im declaring a return of me !
kabuto202 wrote:Imagine not knowing so much of what the fuck you're talking about and yet being so confident.
Alt spam is an issue countless MMOs have solved. Prevent concurrent logins from the same IP. Force new accounts to verify with email and disallow usage of all the common temp email generators. There's literally dozens of NPM modules that solve this issue.
Bots are more complicated, but similarly pretty curveable (again, plenty of cheat detection software exists).
It's not going to get everyone, but that doesn't matter. Even if it makes it enough of a pain/remove 90% of botters and altspammers the game will still be massively more enjoyable.
pppp wrote:Delusions.
What if two people in the same house want to play at the same time and they have one IP to share. On the other hand there are VPN connections and remote desktops. So you are going to screw legit users while dedicated alt spammers will operate with a minor difficulties.
There are literally thousands mail services. One can have own shared server at 15 bucks a year without much effort and own domain at similar price plus bazillion free shitty domains. That effectively gives unlimited number of mail accounts with a bit of skill.
Bot detecctors can be cheated too. First step is to identify repetitive patterns and add some randomness and deliberate misclicks to make it more human-alike.
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