Prelude, pt. II: World 11 Changelog

Announcements about major changes in Haven & Hearth.

Re: Prelude, pt. II: World 11 Changelog

Postby jorb » Fri Feb 01, 2019 4:04 pm

All store hats will be replaced with the reset! Get your last minute purchases in!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Prelude, pt. II: World 11 Changelog

Postby ChildhoodObesity » Fri Feb 01, 2019 4:17 pm

jorb wrote:All store hats will be replaced with the reset! Get your last minute purchases in!

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Re: Prelude, pt. II: World 11 Changelog

Postby Redlaw » Fri Feb 01, 2019 4:29 pm

https://www.youtube.com/watch?v=K71UbC1EaSE

this feels about right for whats going right now.
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Re: Prelude, pt. II: World 11 Changelog

Postby Dakkan » Fri Feb 01, 2019 4:29 pm

Hrenli wrote:
Scilly_guy wrote:Acre clay is a PITA because of the land deforming when you dig it


Just put some soil or stones (you'd have plenty leftovers after smelting) back when you digging the clay.


You can't put soil into acre clay manually.

I also tried dropping soil and waiting:
Image
Image

And if you pave over it and remove the paving, it becomes dirt.

I don't think acre clay longevity is much of a problem though, except for when there is something immovable nearby that limits how deep the surrounding area can become. I've gotten probably close to about 80k bricks from this:
Image

And I was in the process of lowering the surrounding area again, right before the reset was announced.
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Re: Prelude, pt. II: World 11 Changelog

Postby 2d0x » Fri Feb 01, 2019 4:37 pm

Bug chamomile compress in the new world will remain? About a month ago, it was still not fixed :\
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Re: Prelude, pt. II: World 11 Changelog

Postby jorb » Fri Feb 01, 2019 4:39 pm

2d0x wrote:Bug chamomile compress in the new world will remain? About a month ago, it was still not fixed :\


What's the bug? Feel free to point me to the report if there is one.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Prelude, pt. II: World 11 Changelog

Postby Uriel » Fri Feb 01, 2019 4:42 pm

Jorb, w11 will start at 20:00 utc or You guys will start working on it at that hour?
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Re: Prelude, pt. II: World 11 Changelog

Postby 2d0x » Fri Feb 01, 2019 4:46 pm

jorb wrote:
2d0x wrote:Bug chamomile compress in the new world will remain? About a month ago, it was still not fixed :\


What's the bug? Feel free to point me to the report if there is one.

If a character uses a bandage on a wound (for example, a deep cut) bandage, then this bandage is used in the manufacture of a chamomile compress, and not from the inventory. After that, the bandage is not applied and the existing wound cannot be treated with anything else.

We get a deep cut.
Use the bandage.
We produce chamomile compress (at production, the bandage is taken from the character).
Now a deep cut can be cured only by an ancient root.

A month ago, I was lucky that a deep cut was only 7 and one ancient root was enough.
Last edited by 2d0x on Fri Feb 01, 2019 4:56 pm, edited 2 times in total.
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Re: Prelude, pt. II: World 11 Changelog

Postby pppp » Fri Feb 01, 2019 4:50 pm

jorb wrote:[*] Restored Potter's Wheel to Potter's Clay. Changed Potter's Clay from requiring Ball Clay to requiring Bone Clay.

Updated OP.


Quality ball clay becomes useless now, except maybe first iteration of bricks for potter's clay. Should find some use for it later, once the new world is up and running.
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Re: Prelude, pt. II: World 11 Changelog

Postby Enjoyment » Fri Feb 01, 2019 4:51 pm

would you stream a little?
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