kabuto202 wrote:Imagine not knowing so much of what the fuck you're talking about and yet being so confident.
kabuto202 wrote:I ask again. Why do people who have no idea what the fuck they're talking about insist on talking?
I find it utterly bizarre that YOU'RE the one making these statements while spouting utter bullshit. I do reverse engineering as my day job and also have quite a bit of general IT knowledge.
kabuto202 wrote:Alt spam is an issue countless MMOs have solved. Prevent concurrent logins from the same IP. Force new accounts to verify with email and disallow usage of all the common temp email generators. There's literally dozens of NPM modules that solve this issue.
kabuto202 wrote:VPN connections and remote desktops won't help unless you're doing a bunch of per app connections which takes forever to setup and is incredibly expensive. Again, plenty of libraries to filter non-verified mail services so your point like the rest of your post is moot.
You do not have the same IP if you're not on the same network. My home network has a different IP from my phone internet, which in turn has a different IP from my work network. I could use remote desktop software to play the game using all three of these IPs at the same time, controlled from a single machine. This takes about two minutes to set up and is free. I could also avoid IP limits via VPNs. In addition to the stuff I already have access to, it's also easy to just hire more stuff online.
E-mail verification is even dumber. Disregarding temporary e-mail sites, there's nothing preventing users from generating a genuine free mail accounts (GMail, Yahoo, Yandex etc etc etc) and registering with that. And anyone with access to an e-mail server could abuse it to generate an infinite amount of mails that must be considered genuine to not screw over legitimate users. (I have access to one, though people would be angry at me if I abused it like that, though they might let me do it if I ask beforehand.)
kabuto202 wrote:You can do MAC address checks for people on the same network.
This is the dumbest thing you've said so far. MAC addresses are arbitrary and rely entirely on the client-side system being honest. You can easily change your network adapter's MAC address, or use virtual network adapters with new MAC addresses (especially with VMs, where that is the default).
kabuto202 wrote:(again, plenty of cheat detection software exists).
The devs have looked at pretty much all of them and found them all to be shit. Cheat detection software does not stop botting, it only discourages botting. In a situation with so much to gain and so little to lose like Haven & Hearth (you're not getting VAC-banned or anything, you just need to create a new account) people would inevitably still bot the shit out of everything. What implementation of such software does accomplish, though, is that we can no longer play with custom clients and depending on the anti-cheat legitimate players will get kicked or even banned (like holy fuck why do games not let me play just because I used Process Monitor earlier in the Windows session).
kabuto202 wrote:It's not going to get everyone, but that doesn't matter. Even if it makes it enough of a pain/remove 90% of botters and altspammers the game will still be massively more enjoyable.
I also think that this fundamental assumption is flawed. The reason botting and alt abuse are problems in H&H is because the behavior of a player affects the entire world. Denying me the ability to instantly fuel a smelter (rather than having to click 12 times every time because I don't want to get RSI) will not stop the hardcore botters from devaluing high-quality goods in the world economy by literally no-lifing their production, nor will it stop the most powerful factions from dominating the world through their "ill-gotten" gains. All it would do is widen the gap between hardcore botters and people using custom client convenience functions.