Game Development: Le Happy Merchant

Announcements about major changes in Haven & Hearth.

Re: Game Development: Le Happy Merchant

Postby loftar » Tue Nov 24, 2015 5:05 am

craigh1993 wrote:Crash everytime I try and interact with the stand

jorb wrote:Update your clients to avoid the barter stand GUI crashing, aaaand...
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Re: Game Development: Le Happy Merchant

Postby craigh1993 » Tue Nov 24, 2015 5:17 am

loftar wrote:
craigh1993 wrote:Crash everytime I try and interact with the stand

jorb wrote:Update your clients to avoid the barter stand GUI crashing, aaaand...


Ah derrr, my bad ty.

Have it all working now, it's simple once you get the hang of it. I've set up a shop that sells low quality tools etc for new players in exchange for ropes of any quality (As rope making bores me). I built the storage part just in case anyones ever tempted to steal my stuff they know where it is.. and will hopefully only want to break into the the storage...doubt. Good update though. :D

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Last edited by craigh1993 on Tue Nov 24, 2015 5:46 am, edited 1 time in total.
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Re: Game Development: Le Happy Merchant

Postby MagicManICT » Tue Nov 24, 2015 5:36 am

loftar wrote:Therefore, the owner of the stand needs theft permission.


I haven't seen it asked, so...

Who is the owner of the stand? I'm a hermit right now, so don't have any way of testing. The assumption is the person that built it is the owner as it would assign ownership upon completion. Can a village in general be the owner? (Probably a bad idea as then anyone could screw things up.) If memory serves right, the first person to add an item in old worlds got flagged as stand owner. This is why I ask for clarification.
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Re: Game Development: Le Happy Merchant

Postby loftar » Tue Nov 24, 2015 5:55 am

MagicManICT wrote:Who is the owner of the stand?

Having built a stand, someone needs to claim ownership of it before it can actually be used, which is done via an ordinary flower-menu option. The owner is also the character who can administer the stand.

(The intention was also to make it so that the owner can resign ownership to give another character a chance to claim the stand instead, but I forgot to add that. Will fix before next patch.)
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Re: Game Development: Le Happy Merchant

Postby barra » Tue Nov 24, 2015 5:57 am

Experimenting with wood colours:
Image

Left Stand
    5 ash blocks
    10 ash boards
Right Stand
    5 mirkwood blocks
    4 larch board
    3 cherry board
    2 ash board
    1 alder board
Conclusion:
Image
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Re: Game Development: Le Happy Merchant

Postby simimi » Tue Nov 24, 2015 6:11 am

I hope some kind person will make a page for it in the wiki, or a post to explain this in a way stupid people like me can understand.
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Re: Game Development: Le Happy Merchant

Postby Ganhart » Tue Nov 24, 2015 6:22 am

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Re: Game Development: Le Happy Merchant

Postby barra » Tue Nov 24, 2015 6:23 am

simimi wrote:I hope some kind person will make a page for it in the wiki, or a post to explain this in a way stupid people like me can understand.

You need a barter stand, at least two boxes and preferably a wall between the stand and the containers.

Build the barter stand
Claim the barter stand
Click connect and put the green hand in the first box
Put the red hand in the second box
Choose a desired item in the barter stand menu (confirm with enter)
Choose a desired quantity
Choose a desired essence, substance, vitality

The barter stand will automatically take 1 item from the box with the green hand, sell it for the item/quantity/quality marked, and put the new item in the box with the red hand. It will do this over walls and barriers, so all you have to do is build the stand outside your base and occasionally empty/refill the connected boxes.
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Re: Game Development: Le Happy Merchant

Postby ramones » Tue Nov 24, 2015 7:39 am

Can the owner of the stand set perms for other co-villagers to be "co-owners" and help him with the barter, or is it fixed on one person only?
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Re: Game Development: Le Happy Merchant

Postby APXEOLOG » Tue Nov 24, 2015 7:50 am

Surprisingly good barter mechanics implemented. You guys seems to be not as bad as i thought.
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