Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby Shadow7168 » Thu Feb 04, 2016 1:13 am

Well, this will certainly fix some things, and I bet there's going to be quite a few more people come next server restart. Here's hoping for the best despite the naysayers. All I hope is that the next update won't be titled "Invasion of the Bots"

One question though, are you going to change the quality distribution for the map? I've heard some people want the highest q to be in the middle to encourage competition.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!

MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
User avatar
Shadow7168
 
Posts: 753
Joined: Tue Aug 03, 2010 8:33 pm

Re: Game Development: Prelude

Postby qawrad » Thu Feb 04, 2016 1:13 am

loftar wrote:
qawrad wrote:pay2win

loftar wrote:Technically speaking, you don't win for paying. In particular, you don't win more by paying more. If anything, you don't win if you don't pay, but that's a different thing.


passwort wrote:"Significantly reduce the size of the world with the new map."
I think one of the best features of H&H w8 was the gigantic world where you could find your very own place, in 6 months in w9 new players will find a base every 0.01 steps

It would be more in line with previous worlds, rather.

this is your biggest mistake in life
qawrad
 
Posts: 8
Joined: Wed Feb 03, 2016 4:33 pm

Re: Game Development: Prelude

Postby kaizokuroof » Thu Feb 04, 2016 1:14 am

You keep taking features, or adding features that really define haven and hearth and replacing them with standard MMO features and chores, that and the game is boring and ugly and costs(ed) far too much for its current state, is why you're losing subscribers/players.
I had a retardedly huge signature and have gotten this embarrassing replacement to show for it.
User avatar
kaizokuroof
 
Posts: 799
Joined: Sat Jun 05, 2010 6:24 am

Re: Game Development: Prelude

Postby CSPAN » Thu Feb 04, 2016 1:14 am

qawrad wrote:
CSPAN wrote:
SpidersEverywhere wrote:Hm. So I'm a hermit, not much past the 50 cap and unlikely to ever hit 125. I sort of feel like I just wasted my money on a 3 month subscription since it will now do absolutely nothing for me, especially when starting from scratch. I'm not sure how I feel about all this.


Games in Alpha, or eternal alpha arent concrete, you should always keep in the back of your mind a drastic change can come, this game is experimenting to find its niche. Your sub will carry over to the next iteration, to what I think will be a much healthier world.



for too long we have lived for the sake of experimentation. and not to see pay2win


Depends what you consider "winning"
Dont be mad that your stolen clay wont provide tokens now.
LS of Twin Lakes BIG TRUCKS
User avatar
CSPAN
 
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am

Re: Game Development: Prelude

Postby FerrousToast » Thu Feb 04, 2016 1:14 am

1MoreGamer wrote:We must stop aqll alter builders

It takes river pearls and malichite ore, fate stopped all alter builders.
Image
User avatar
FerrousToast
 
Posts: 307
Joined: Tue Dec 17, 2013 9:36 pm

Re: Game Development: Prelude

Postby passwort » Thu Feb 04, 2016 1:15 am

loftar wrote:
Technically speaking, you don't win for paying. In particular, you don't win more by paying more. If anything, you don't win if you don't pay, but that's a different thing.


then its pay2play? :I
passwort
 
Posts: 11
Joined: Thu Jan 07, 2016 1:08 am

Re: Game Development: Prelude

Postby iamclothier » Thu Feb 04, 2016 1:15 am

jorb wrote:some words


PLEASE DONT FORGET TO INCLUDE THIS IN THE NEW WORLD IF EVER D: [SACRED TREE]

viewtopic.php?f=48&t=45594
I have vague memories of tying a woman up and throwing her in a dungeon.
User avatar
iamclothier
 
Posts: 131
Joined: Sat Nov 14, 2015 2:27 pm

Re: Game Development: Prelude

Postby Kaios » Thu Feb 04, 2016 1:15 am

passwort wrote:then its pay2play? :I


Let's just call it "pay to have fun up until you reach the cap"
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Prelude

Postby DaniAngione » Thu Feb 04, 2016 1:16 am

iamclothier wrote:
jorb wrote:some words


PLEASE DONT FORGET TO INCLUDE THIS IN THE NEW WORLD IF EVER D: [SACRED TREE]

viewtopic.php?f=48&t=45594


Ermm... thank you for your fervent support? :roll: :D
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
DaniAngione
 
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Game Development: Prelude

Postby loftar » Thu Feb 04, 2016 1:16 am

qawrad wrote:this is your biggest mistake in life

You know, it would really help if you try to explain what is bad about it and how it could be improved. Bashing with no constructive additions doesn't really add a whole lot to the thread.

passwort wrote:then its pay2play? :I

You could indeed argue that it is, but arguably in a softer and nicer way than the current pay-to-play scheme.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot], Python-Requests [Bot] and 2 guests