Game Development: A Taste of Wheel

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Taste of Wheel

Postby Teleskop » Wed Nov 02, 2016 2:10 pm

nice update that seems like an introduction to in-depth cooking and maybe other crafting mechanics too? :mrgreen: :mrgreen:
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Re: Game Development: A Taste of Wheel

Postby SacreDoom » Wed Nov 02, 2016 2:17 pm

All the mushrooms I could find, made into pirozhkis. Morels not included, dunno if those work.

Image

On a related note, I could not seem to make one with stalagooms. Is that intentional?
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Re: Game Development: A Taste of Wheel

Postby jorb » Wed Nov 02, 2016 2:20 pm

The edibility of stalagooms is presently being debated in learned circles.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: A Taste of Wheel

Postby Teleskop » Wed Nov 02, 2016 2:22 pm

what about glimmermoss? :D :D :D
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Re: Game Development: A Taste of Wheel

Postby tyrtix » Wed Nov 02, 2016 2:23 pm

tarawi wrote:is this beautiful potter's wheel liftable? I must know this before I try to make one


Yes, is liftable.

Now, i'll wait for potatoes to be a thing, so i can make all those different steaks and tubers cool recipes! :3 Taproot too should work as a tuber!
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Re: Game Development: A Taste of Wheel

Postby SacreDoom » Wed Nov 02, 2016 2:27 pm

jorb wrote:The edibility of stalagooms is presently debated in learned circles.


They're used in cavedogs, though. Are you suggesting you've given my poor hearthling the ability to poison himself with a toxic donger?
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Re: Game Development: A Taste of Wheel

Postby tyrtix » Wed Nov 02, 2016 2:29 pm

SacreDoom wrote:
jorb wrote:The edibility of stalagooms is presently debated in learned circles.


They're used in cavedogs, though. Are you suggesting you've given my poor hearthling the ability to poison himself with a toxic donger?


Damn you and your ideas to devs! ewww XD
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Re: Game Development: A Taste of Wheel

Postby Redlaw » Wed Nov 02, 2016 2:37 pm

Well if stalagooms are no longer edable then just change it on the Cave Dog to any edible Mushroom and have it take advantage of the new adds.
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Re: Game Development: A Taste of Wheel

Postby Makzul78 » Wed Nov 02, 2016 2:49 pm

tarawi wrote:is this beautiful potter's wheel liftable? I must know this before I try to make one


It is.
Image
jorb wrote:Inb4 red bounding boxes, movement indication vectors, &c&c. Bye art, hello matrix, tru pvp4lyfe #winning.
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Re: Game Development: A Taste of Wheel

Postby Atamzsiktrop » Wed Nov 02, 2016 3:12 pm

maslov2 wrote:
Also, maslov, sheesh, take it easy man.


I can't take it easy, because no1 actually do what im doing. But because only im highend archer, so jorb nerfing only me. TT
I'll take B12 and will kill AD and shit next time. So probably latter B12 will be nerfed also ¦]
Seems Jorb don't know how to nerf me, he don't understand that even with bare hands i will kill everyfkingone ¦]


are u like braindead or something
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