Game Development: Whack-a-Mole

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whack-a-Mole

Postby Ramki » Thu Feb 16, 2017 10:52 am

Image

Its like....... "WTF JORB!? Wheres my v-day hat!?"
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Re: Game Development: Whack-a-Mole

Postby Zeler » Thu Feb 16, 2017 10:56 am

shubla wrote:
loftar wrote:
Lunarius_Haberdash wrote:This was removed for a reason, that reason being it was stupid. Please never return this to the game.

It was stupid that a prerequisite to fighting was filling your inventory with buckets of water, but I also do see the argument that there's an element of stupid in having whoever runs out of stamina first lose, too. I'm open to compromises between the two that might strike a better balance.

If you are under aggro.
Only allow walk speed.

Only crawl speed
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Re: Game Development: Whack-a-Mole

Postby isdel » Thu Feb 16, 2017 10:59 am

Zeler wrote:
shubla wrote:
loftar wrote:It was stupid that a prerequisite to fighting was filling your inventory with buckets of water, but I also do see the argument that there's an element of stupid in having whoever runs out of stamina first lose, too. I'm open to compromises between the two that might strike a better balance.

If you are under aggro.
Only allow walk speed.

Only crawl speed

Cannot move while under aggro
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Re: Game Development: Whack-a-Mole

Postby zebratul » Thu Feb 16, 2017 11:36 am

isdel wrote:
Zeler wrote:
shubla wrote:If you are under aggro.
Only allow walk speed.

Only crawl speed

Cannot move while under aggro


You actually begin re-tracing your steps backwards when aggroed.
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Re: Game Development: Whack-a-Mole

Postby Ukhata » Thu Feb 16, 2017 11:37 am

isdel wrote:
Zeler wrote:Only crawl speed

Cannot move while under aggro



while in combat period!
both attacker and victim!

only ranged attacks duels possible :P
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Re: Game Development: Whack-a-Mole

Postby boreial » Thu Feb 16, 2017 11:58 am

Ukhata wrote:
isdel wrote:
Zeler wrote:Only crawl speed

Cannot move while under aggro



while in combat period!
both attacker and victim!

only ranged attacks duels possible :P



With Aim Time ranged in 1 minute increments per percent point
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Re: Game Development: Whack-a-Mole

Postby Beezer12Washingbeard » Thu Feb 16, 2017 12:13 pm

boreial wrote:With Aim Time ranged in 1 minute increments per percent point

What's this linear scaling nonsense. logarithmic or gtfo
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Re: Game Development: Whack-a-Mole

Postby Sany_CZ » Thu Feb 16, 2017 1:03 pm

jorb wrote:
Teleskop wrote:wow no valentine day hat ok thanks....


Apologies for not eagerly jumping on to every shekel-grab faux event of corporate america's making. ¦]


I support Jorb decision by resubscribing.
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Re: Game Development: Whack-a-Mole

Postby dunno6988 » Thu Feb 16, 2017 1:09 pm

MadNomad wrote:
MightySheep wrote::lol: typical jorb, waits till DIS/hedgehug control 50% of the world then implements this

jorb wrote:[*] You can no longer extend from a cairn during the first two (RL) hours of its life, i.e. during the initial time when anyone can bash it without an active challenge.


yo, we couldn't give you such change at beggining or end of the world, so take it now ¦]

linkfanpc wrote:What's the "bit of silliness"?


u should find out using your main chars body !!!


what do you mean main characters body? Like right clicking on it via equipment menu? or in game?
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Re: Game Development: Whack-a-Mole

Postby Airbasex » Thu Feb 16, 2017 2:54 pm

Image
Image

Is this a bit of silliness? :D
Last edited by Airbasex on Thu Feb 16, 2017 2:56 pm, edited 1 time in total.
Although I don't fear dying, I still would rather not.
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