Prelude: World 11

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 11

Postby Ozzy123 » Sat Jan 19, 2019 6:00 am

Mafious wrote:
agreed but you don't give them a chance to get hooked if its a muderfest from day one. i at least had the chance to build a little homestead before being killed by russian for wearing a fox hat.


But you know that for like 2 years now you only get koed and not killed, right?
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Re: Prelude: World 11

Postby Mafious » Sat Jan 19, 2019 6:17 am

Ozzy123 wrote:
Mafious wrote:
agreed but you don't give them a chance to get hooked if its a muderfest from day one. i at least had the chance to build a little homestead before being killed by russian for wearing a fox hat.


But you know that for like 2 years now you only get koed and not killed, right?


wait what? i remember people being killed at the start of world 10, you can't die now?
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Re: Prelude: World 11

Postby MagicManICT » Sat Jan 19, 2019 6:20 am

Mafious wrote:wait what? i remember people being killed at the start of world 10, you can't die now?

There's been some changes this world to how KOs work. It is significantly harder to just kill someone, though not impossible, and damn near impossible to die to wildlife... assuming you're not doing something silly like confronting a mammoth with 10 HHP remaining. (Bugs and odd situations aside that might cause death.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Prelude: World 11

Postby Mafious » Sat Jan 19, 2019 6:23 am

MagicManICT wrote:
Mafious wrote:wait what? i remember people being killed at the start of world 10, you can't die now?

There's been some changes this world to how KOs work. It is significantly harder to just kill someone, though not impossible, and damn near impossible to die to wildlife... assuming you're not doing something silly like confronting a mammoth with 10 HHP remaining. (Bugs and odd situations aside that might cause death.)


i see... i left like a month and a half after world start so many things a new to me.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Re: Prelude: World 11

Postby MagicManICT » Sat Jan 19, 2019 6:46 am

Oh, and if anyone thinks of it, spread the word! Would love to see some old faces back here, and already see some showing up.

(If they haven't, I think jorb or loftar ought to put together a short email to go out.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Prelude: World 11

Postby rye130 » Sat Jan 19, 2019 7:11 am

:shock:
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Re: Prelude: World 11

Postby Asshat3000 » Sat Jan 19, 2019 8:09 am

That music in the trailer is beyond amazing! Who wrote it?
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Re: Prelude: World 11

Postby jorb » Sat Jan 19, 2019 8:50 am

Asshat3000 wrote:That music in the trailer is beyond amazing! Who wrote it?



kaka!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Prelude: World 11

Postby sunnyortego » Sat Jan 19, 2019 8:58 am

I wonder if there's going to be different water types. I remember when hints got thrown out about beaver dams and people began discussing this.
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Re: Prelude: World 11

Postby painhertz » Sat Jan 19, 2019 9:28 am

Since I'm not locked into anything gamewise at the moment I might dive back in....

(This would be a great time to release on Steam!) Hint Hint
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