loftar wrote:MagicManICT wrote:I think the better answer to dying from an infection is amputation, but that's me. Nobody else seems to want to see gimped hearthlings.
We have some plans for infections, but we're saving those for later.
I'm fine with that... I'll admit I'm one that has been abusing infected sores to heal up everything else. I realize we don't explicitly have antibiotics, but one of the traditional medicines has always been moss bandages of various sorts. It's investigation of these herbal and folk medicines that led to the discovery of antibiotics in the first place.
loftar wrote:jacksonblu wrote:Give push a cooldown or at the very least a combat cooldown. You can also push other people into deep water if they have swimming enabled. This just makes combat so aids, imagine when clients get autopush functions.
What is the actual problem, though? I mean, you can still attack people "while" being pushed.
A short cooldown would probably be good, say 1/2, 1/4 second? It at least gets rid of a source of input spam.
Otherwise, I'm sure the captains of combat will all figure out how to deal with this quickly (and be the biggest abusers?) and everyone else will be playing catch-up.
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