Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
ubersheva wrote:DebugGL2.log
shubla wrote:Logging in with laptop, has some integrated GPU I think. Mesa DRI Intel(R) UHD Graphics (Whiskey Lake 3x8 GT2)
maze wrote:Can we add UI changes into the client rewrite?
loftar wrote:ubersheva wrote:DebugGL2.log
I'm not immediately sure what to make of that.
loftar wrote:loftar wrote:ubersheva wrote:DebugGL2.log
I'm not immediately sure what to make of that.
As kind of a long shot, could you try changing GL.GL_BACK to GL2.GL_BACK_LEFT in src/haven/render/gl/FboState.java? There should be two occurrences of it to replace, and you'll have to import javax.media.opengl.GL2. And in (the likely) case that doesn't work, try GL.GL_FRONT instead (which wouldn't really be useful, but just for testing purposes).
loftar wrote:I am in fact mostly testing on Java 8, I just also test on Java 11, and that's just how I know that the G1 collector is nicer (at least with the new client).
loftar wrote:shubla wrote:Logging in with laptop, has some integrated GPU I think. Mesa DRI Intel(R) UHD Graphics (Whiskey Lake 3x8 GT2)
I'm aware of that error, but it happens so exceedingly rarely for me that it's virtually impossible to debug. Are you saying that it happens reliably to you, or was it just something that happened once?
boshaw wrote:Would you say everything in the resource files at this point is Java 11 compatible now? I remember trying to go to 11 at the start of this world and running into functions from ByteBuffer that were removed after Java 9 from random resource files. As for stuff like JOGL I think newer versions of it also support java9+
loftar wrote:boshaw wrote:Would you say everything in the resource files at this point is Java 11 compatible now? I remember trying to go to 11 at the start of this world and running into functions from ByteBuffer that were removed after Java 9 from random resource files. As for stuff like JOGL I think newer versions of it also support java9+
I was never aware that there was anything in the client that wasn't Java-11-compatible to begin with, and I myself haven't had any issues running it with Java 11 (not that I've been doing that as much as with Java 8). It does sound weird to me that there are ByteBuffer functions that were removed in Java 9, since, in that case, they weren't even tagged as deprecated in Java 8. Are you sure this is the actual case? Can you point out what those functions were? I can't obviously find any from the JavaDoc.
gl.glGetIntegerv(GL2.GL_FRAMEBUFFER_BINDING, ibuf, 0);
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