azrid wrote:Those people you used to full loot with a script don't care about losing the trash parts of their equipment page. They have amazing industries that can replace everything with ease.
People who can't replace things as easy were small groups and hermits. I don't see a problem throwing them a bone sometimes. Our bois in sprucecaps have gone through a lot.
lols
![Image](https://i.imgur.com/omD0DlS.png)
Clearly, this is one of the people you mentioned that don't care about loot whatsoever, not at all the same people who threw a hissy fit and complained to the devs after they didn't manage to loot someone in time and proceeded to pretend like the last 2 years of PvP loot/dropping scripts havent been widely used.
azrid wrote: I don't see a problem throwing them a bone sometimes. Our bois in sprucecaps have gone through a lot.
loftar wrote:To be sure, I never really viewed it as "loot protection", "leniency" or "forgiveness". The real goal was arguably just to make it a bit more of a game to loot someone than just click-a-button-and-it's-done -- to add a bit of a challenge to it. Clearly the looting part is an important part of PvP (you all seem to agree), and I generally think that it ought to be more fun when it's something that you can be more or less good at, which can have more varying degrees of success rather than a Boolean "looted or not" outcome; that was the whole intention. Feel free to suggest alternate suggestions that fulfill the same goal.
/your argument
I don't know why people are still showing up to praise this change as if it was some needed further leniency to PvP or for sprucecaps when loftar already mentioned this wasn't their goal with the change at all. If anything, if people are taking it this way then mayhaps this is further confirmation that it's going to negatively impact whatever risk remains to PvP as some people already predicted and needs to be reverted.