Game Development: Iced Bait

Announcements about major changes in Haven & Hearth.

Re: Game Development: Iced Bait

Postby WowGain » Mon Nov 08, 2021 12:52 am

ive gotta concur with the general idea of outlaw and redhanded needing some kind of revision to them. even in the ideal scenario where you have no technical issues its just a big timesink that doesnt really threaten you at all and just forces you to keep playing a video game when maybe youd like to sleep or use the bathroom or do anything else, and when technical issues do rear their head it makes it feel like you are put into a no-win situation where you basically just have to hope that pure chance is on your side
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Re: Game Development: Iced Bait

Postby Pommfritz » Mon Nov 08, 2021 12:52 am

loftar wrote:
Pommfritz wrote:when someone gets KO'd while dc'd you could auto log him out

That's basically what has already happened since knock-out protection was introduced unless you're outlawed.


Yea I mean in all cases of course, if you get KO'd as outlaw there is no way you are not going to log out or hearth?
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Re: Game Development: Iced Bait

Postby Nightdawg » Mon Nov 08, 2021 12:53 am

Pommfritz wrote:
loftar wrote:
Pommfritz wrote:when someone gets KO'd while dc'd you could auto log him out

That's basically what has already happened since knock-out protection was introduced unless you're outlawed.


Yea I mean in all cases of course, if you get KO'd as outlaw there is no way you are not going to log out or hearth?


you can't log out while being outlawed
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Re: Game Development: Iced Bait

Postby Pommfritz » Mon Nov 08, 2021 12:57 am

Nightdawg wrote:
you can't log out while being outlawed


shit I somehow forgot about it in this case xD
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Re: Game Development: Iced Bait

Postby NeoBasilisk » Mon Nov 08, 2021 1:07 am

SnuggleSnail wrote:I barely even play

doubt
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Re: Game Development: Iced Bait

Postby Xoatl » Mon Nov 08, 2021 1:15 am

WowGain wrote:ive gotta concur with the general idea of outlaw and redhanded needing some kind of revision to them. even in the ideal scenario where you have no technical issues its just a big timesink that doesnt really threaten you at all and just forces you to keep playing a video game when maybe youd like to sleep or use the bathroom or do anything else, and when technical issues do rear their head it makes it feel like you are put into a no-win situation where you basically just have to hope that pure chance is on your side

Thats the point, like walls they are deterrents to further robbery. Same exact thing happened last night to me, I scavved an abandoned base 3 times instead of 4 like I wanted because I had to go to bed. Therefore if it was an active player less shit would be stolen. I don't understand why anyone wants to make it EASIER to rob others. The game is already easy as shit. Ya'll are noobs. :lol:
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Re: Game Development: Iced Bait

Postby SnuggleSnail » Mon Nov 08, 2021 1:21 am

Xoatl wrote:I don't understand why anyone wants to make it EASIER to rob others. The game is already easy as shit. Ya'll are noobs. :lol:


muh hardcore gameplay of waiting afk for one hour doing nothing instead of sleeping. Thankfully that one hour won't be too eventful because nearly nobody is autistic enough to do anything to you for fear of also having to go through the hardcore trial of waiting an hour

murderous rage 1v1 me btw if you think "outlaw bad" is the position of noobs you're better than
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Re: Game Development: Iced Bait

Postby Xoatl » Mon Nov 08, 2021 1:48 am

SnuggleSnail wrote:
Xoatl wrote:I don't understand why anyone wants to make it EASIER to rob others. The game is already easy as shit. Ya'll are noobs. :lol:


muh hardcore gameplay of waiting afk for one hour doing nothing instead of sleeping. Thankfully that one hour won't be too eventful because nearly nobody is autistic enough to do anything to you for fear of also having to go through the hardcore trial of waiting an hour

murderous rage 1v1 me btw if you think "outlaw bad" is the position of noobs you're better than

Nobody asked you to afk wait. Thats what you choose to do and I'm not surprised theres no tension and fear when you raid people that have combat stats orders of magnitude lower than you. You choose to grief noob villages then get mad you have to stand there in their ruins for an hour just so you can tp back? Of course there's no fear or tension. But you're totally right everyone here is really bummed alongside with you that you cant grief people even faster, so sad. Are you going to be okay? Perhaps start committing more to your role and wear a diaper when you play than you dont have to worry about missing out on noob kills while you take big toquito and hamburger helper dumps between destroying cupboards and houses. Or perhaps stop wasting your time doing that then red handed will disappear faster? Just giving out a few suggestions other than drastically changing the game on the whims of the most loveable guy in the community :lol:
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Re: Game Development: Iced Bait

Postby SnuggleSnail » Mon Nov 08, 2021 2:05 am

> Surely the best way to keep autistic griefers from ruling my game is making PVP autistic to the point nobody except absolute autists will want to engage in it
> Wait, why is there this insurmountable gap between these autistic griefers and average players?
> Better make PVP more autistic to prevent these autistic griefers from autistically griefing

ya'll low key kinda retarded
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Re: Game Development: Iced Bait

Postby WowGain » Mon Nov 08, 2021 2:11 am

Xoatl wrote:i dont know how to play the game and i am quite retarded


it doesnt make it harder it makes it more tedious
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