Game Development: Color Wheel

Announcements about major changes in Haven & Hearth.

Re: Game Development: Color Wheel

Postby Ag_Revol » Tue May 28, 2024 7:15 pm

SnuggleSnail wrote:Not sure:
-Norsca, 2lzy to ask but safe to assume they hate it too


Most of Norsca died before experiencing the SOS spam tbh

As for the update, please allow us to use default colors for the love of God. At least for cupboards. I love the opportunity for customization but with more customization it becomes hard to justify building something new as it becomes too tedious to get proper colors. It will probably be at its worst with cupboards. I already can't force myself to build more coops because of the colors

Also, it seems that the cupboards now don't have a smooth animation for when you open them multiple times in a sequence (the door teleports back into a closed state) if the cupboard is full. I am also missing frames when opening filled cupboards.
Last edited by Ag_Revol on Tue May 28, 2024 7:42 pm, edited 1 time in total.
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Re: Game Development: Color Wheel

Postby maze » Tue May 28, 2024 7:17 pm

DonVelD wrote:
ImageImageImageImageImageImage



look at all dem clouds from SOS in nonecks video of fighting koreans!!!! :poggiespeepo:

ImageImage

those are my personal favorites :)
look at all these people, not a single /other move/ in sight just 20 people living in the moment

Image


DonVelD showing video of a siege and fights where whateverbay players were knocked out...without SoS. Awe yes...so OP.

Love the part where you circled allies using SoS....do you want me to make a circle of everytime you used cleave and flex only??????
Like you're not proving a point here mate.
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Re: Game Development: Color Wheel

Postby DonVelD » Tue May 28, 2024 7:27 pm

dont listen to this maze kid, hes an obvious troll called tichothewolf du marsch

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Re: Game Development: Color Wheel

Postby overtyped » Tue May 28, 2024 7:34 pm

DonVelD wrote:you changed pursuing (literally nobody asked) yet you didnt change what people have been asking for (sos nerf)

Bob Dole would be fine with a SoS nerf as long as B12 doesn't become the meta again for literally every single type of solo and group combat. When B12 dominated all, I never saw the factions who botted steel complaining about that. Weird. Wonder why.

I wonder why Storm of swords being good for group combat, while b12 is prefered for heavily wounding/killing in group combat is a big deal suddenly. I'm sure it has nothing to do with hermits and noob factions not botting steel. Can't be. Not having that advantage must be really tough. Bob Dole feels for you.

Wow though, still weird how so many pvpers still run b12 despite storm being the best thing since sliced bread. Weird huh, it's almost as if there is... gasp, there's more than one way to fight now and it doesn't always have to involve the b12?
Last edited by overtyped on Tue May 28, 2024 7:45 pm, edited 1 time in total.
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Re: Game Development: Color Wheel

Postby DonVelD » Tue May 28, 2024 7:44 pm

this overtyped kid is also tichothewolf du marsch, he can not comprehend using opknocks

DonVelD would be fine with a Cleave nerf as long as SOS doesn't become the meta again for literally every single type of solo and group combat. When SOS dominated all, I never saw the WB overlord propagandists who abused their non-core members complaining about that. Weird. Wonder why.

I wonder why Cleave being good for group combat, while Cutblade is prefered for wounding in group combat is a big deal suddenly. I'm sure it has nothing to do with pvpers and pro factions not having more numbers. Can't be. Not having that advantage must be really tough. DonVelD feels for you.
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Re: Game Development: Color Wheel

Postby Ag_Revol » Tue May 28, 2024 7:45 pm

Ag_Revol wrote:
Also, it seems that the cupboards now don't have a smooth animation for when you open them multiple times in a sequence (the door teleports back into a closed state) if the cupboard is full. I am also missing frames when opening filled cupboards.


Tested on default client, same problem. Lag spike whenever I try opening a filled cupboard
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Re: Game Development: Color Wheel

Postby overtyped » Tue May 28, 2024 7:48 pm

DonVelD wrote:this overtyped kid is also tichothewolf du marsch, he can not comprehend using opknocks

DonVelD would be fine with a Cleave nerf as long as SOS doesn't become the meta again for literally every single type of solo and group combat. When SOS dominated all, I never saw the WB overlord propagandists who abused their non-core members complaining about that. Weird. Wonder why.

I wonder why Cleave being good for group combat, while Cutblade is prefered for wounding in group combat is a big deal suddenly. I'm sure it has nothing to do with pvpers and pro factions not having more numbers. Can't be. Not having that advantage must be really tough. DonVelD feels for you.

The only big faction Bob Dole fought that used SoS were a few koreans. How many b12s did you bring to the siege? Alot. Weird. Why is that? You can't use a b12 with SoS.

Many mercenaries on our side also used a b12... what's going on. How can this be? https://www.youtube.com/watch?v=sahAbxq8WPw
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Game Development: Color Wheel

Postby DonVelD » Tue May 28, 2024 8:14 pm

you literally prove my point by giving me examples, lets get one example of the loot we got from the siege fight, have this screenshot from 2023
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8 swords vs 1 b12, nice ratio

maybe the reason we brought b12s was because.... b12 fights are more............... fun??? i'd rather have fun and be at a disadvantage than win by just spamming a button tbqhfrong

your mercenaries in question are the same people that said that SOS is bad (trollex, polacks, etc), wonder why they used b12s (fun)

One of many factions DonVelD fought that used SoS was WB. How many cutblades did you bring to the siege? Alot. Weird. Why is that?
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Re: Game Development: Color Wheel

Postby overtyped » Tue May 28, 2024 8:17 pm

DonVelD wrote:you literally prove my point by giving me examples, lets get one example of the loot we got from the siege fight, have this screenshot from 2023
Image
8 swords vs 1 b12, nice ratio

maybe the reason we brought b12s was because.... b12 fights are more............... fun??? i'd rather have fun and be at a disadvantage than win by just spamming a button tbqhfrong

your mercenaries in question are the same people that said that SOS is bad (trollex, polacks, etc), wonder why they used b12s (fun)

The only big faction DonVelD fought that used SoS was WB. How many cutblades did you bring to the siege? Alot. Weird. Why is that?

Oh, you WON your fights using b12s!?!?!?! OVER STORM? HOW IS THIS POSSIBBLLEE?!!

Why would factions who value Ko'ing and killing use the weapon that ko's and kills over the much cheaper alternative that is also viable but has low killing power. There must be some kind of explanation but Bob Dole is too dumb to think of it.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Game Development: Color Wheel

Postby THE_RANGER » Tue May 28, 2024 8:25 pm

DO. NOT. LISTEN. TO. ANY. OF. THE. PVPER.

The FREE STATE of whate er bay only BARELY managed to keep pvper from ramming down our walls and win the war and it is ONLY..BECAUSE. OF. S. O. S..

If you changed this we will not be able to hold and many died
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how on the ships that transported slaves they hanged the entire crew, indiscriminately.
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