Game Development: Attribute Dream

Announcements about major changes in Haven & Hearth.

Re: Game Development: Attribute Dream

Postby Dawidio123 » Sat Mar 01, 2025 9:48 am

Archiplex wrote:
Dawidio123 wrote:
Archiplex wrote:my usual routine is quickly inspecting every animal to know which ones i need my butcher knife for vs my rock axe, "fast" butchering all of the lower q ones and swapping to the rock axe for the higher q ones

Yeah and that stops being fun the 2nd time you have to inspect the 100 clumped up animals to find the 5 that are too high quality for the cleaver. I'll repeat, dual wielding axe + cleaver, hell, allow cleaver in the "bottle/creel" slot and just apply its speed to all butchering you do.


or just let me inspect stuff at range instead of doing this weird mechanic you guys really want to push, thats actually my only unironic complaint about processing 100-200 mobs at the same time
ok not my only one, the other one is space which is why i wanted viewtopic.php?f=48&t=72082#p893686

How is being able to use two tools to butcher weird, preferably in the creel slot so you can still have a tsack. It's just qol. Nobody wants to inspect all those animals, and if you allow it at range people will just make a script to inspect all the objects in an area in seconds (and highlight the ones above X quality). This also fucks with stuff like being able to inspect hfs to see when someone was last offline, like my hf is not near the wall but for hermits it would be really bad kek.
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Re: Game Development: Attribute Dream

Postby Archiplex » Sat Mar 01, 2025 9:54 am

Dawidio123 wrote:How is being able to use two tools to butcher weird, preferably in the creel slot so you can still have a tsack. It's just qol. Nobody wants to inspect all those animals, and if you allow it at range people will just make a script to inspect all the objects in an area in seconds (and highlight the ones above X quality). This also fucks with stuff like being able to inspect hfs to see when someone was last offline, like my hf is not near the wall but for hermits it would be really bad kek.


im not saying its bad as in it doesn't work, i just don't like it because it's unintuitive, works around what the game seems to intend (whether the intent is good or not doesnt matter, but it's really weird to have mechanics that logically work one way and then bypass that entirely with another mechanic- in this case 'the tool you are using is what determines how good you do action' which is intuitive is replaced with 'except if you have x in toolbelt/pocket slot (which competes with other arbitrary things like water jugs and creels)' and feels like one of those mechanics that's going to be useful except new people wont realize it exists because its locked behind some random wiki note

dont see anything wrong with people scripting something for that, the change both helps people who dont want to script and people who like scripting, seems like a win-win to me
do agree about the hearthfire thing, guess you can add a limit like 'pali walls prevent inspection' or something but thats also kinda arbitrary, tbqh is there any need for the 'last online' mechanic on hearthfires anyways? any sane groups contact each other outside on discord/you can see last online of kinned players anyways + it seems to only exist to be a trap for people who dont know it exist


small nitpick btw but i realize its a difference between small/big groups: i inspect my animals as i put them on the ground and most clients remember and display inspected quality, the only times the inspect thing is 'annoying' is when im not the one who hunted the animals, which i realize is more common in big organized groups as opposed to smaller groups like what i usually run
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Re: Game Development: Attribute Dream

Postby Lao_Bao » Sat Mar 01, 2025 10:51 am

maybe add another hot bar where to put the tools,
let's say you have a sword in your hands on shift + 1, a butcher knife on shift + 2 and a high-quality stone axe on shift + 3
so you can quickly switch between tools
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Re: Game Development: Attribute Dream

Postby vatas » Sat Mar 01, 2025 11:22 am

Lao_Bao wrote:maybe add another hot bar where to put the tools,
let's say you have a sword in your hands on shift + 1, a butcher knife on shift + 2 and a high-quality stone axe on shift + 3
so you can quickly switch between tools

I was thinking that maybe Pouch slots could hols secondary weapons, but allowing two-handed weapons on them would be busted*, and limiting it to one-handed weapons would be nearly useless (throwing axe meta?)

*You can already carry 25x Two-Handed Battleaxes on a Troll Belt, but this doesn't really have that many applications. Also in this context, point of switching from pouch slot would be less or no CD. Maybe if 2hander takes both pouch slots? How busted would it be to be able to choose two weapon sets (b12, sword+shield, bow or spear) and swap between them quickly?
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Re: Game Development: Attribute Dream

Postby Audiosmurf » Sat Mar 01, 2025 3:42 pm

SnuggleSnail wrote:
Audiosmurf wrote:[...]


The thread you're referring to has 4 pages of replies and the only 2 people disagreeing are you and some guy I killed the same week. People in general really don't like clunky menuing. It's not charming.

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Re: Game Development: Attribute Dream

Postby The_Blode » Sat Mar 01, 2025 4:14 pm

SnuggleSnail wrote:I was imagining the highest stat from each tool being used, not them being additive, so if you've nothing but 20 pickaxes in your belt your stats are set as being == the highest quality pickaxe

EX: Q250 pickaxe and Q300 stone axe in belt == mining strength, mining speed, mining stamina of the pickaxe, and ore quality softcap of the stone axel

It would be a bit of a buff in some places, like you'd never be mining at stone axe speed once you get a pickaxe (which I think would be welcome), but it would resolve all of the edge cases with tool selection from belt


I really like this idea
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Re: Game Development: Attribute Dream

Postby joojoo1975 » Sat Mar 01, 2025 5:49 pm

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Re: Game Development: Attribute Dream

Postby Luno » Sat Mar 01, 2025 11:36 pm

Please fix rootfill, it doesn't heal deep cuts since last update.
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Re: Game Development: Attribute Dream

Postby Melotis » Sun Mar 02, 2025 2:51 am

jordancoles wrote:
loftar wrote:
jordancoles wrote:Metal tools should have priority over wooden ones, the tool with the highest dmg bonus should be picked if you're bashing an object, the tool with the fastest cutting speed should be equipped to cut the tree, the best mining efficiency should be used to mine ?

Isn't that the type of info that was just added to these new tooltips?

As I said, it's not about the information that is available, but about how to use it. I'm not at all sure that metal tools should have priority over wooden ones if they have lower quality. Especially not to the degree that they override the other if you're already holding it. We could perhaps debate whether tools with eg. higher Block Yield should be preferred by default over higher-quality-but-lower-yield tools if neither is already equipped, but the game effectively refusing to let you keep your higher-quality tool equipped by auto-swapping it for the higher-yield one doesn't seem desirable at all.

Right now the tool swapping is exclusive to belts so imo just take the shit you dont want to use off the belt situationally

It seems pretty obvious to me that the best tool for the job would be wanted in 90% of cases, which is the highest soil rate of digging when trying to dig, the most dmg when bashing something, etc. And I think metal tools should always take priority over wooden/stones ones. If you don't want that to be the case, you can take the metal tool off your belt while you do what you want to do

Also as a side, stone axe is basically one of the only niche cases for something like this and IMO stone axe mining efficiency should be halved so that pickaxes are nearly always preferrable. A q400 stone axe should mine as it was q200, imo, to fix that weirdness



Sooo... can't you just situationally remove tools from your belt right now, and you've basically invalidated your entire request?
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Re: Game Development: Attribute Dream

Postby KaiserKek » Sun Mar 02, 2025 7:52 am

SnuggleSnail wrote:The thread you're referring to has 4 pages of replies and the only 2 people disagreeing are you and some guy I killed the same week. People in general really don't like clunky menuing. It's not charming.


Generally, when I disagree with an idea, I do not even join the thread to discuss it. I imagine most people are like that as well.
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