Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby Astarisk » Thu Feb 11, 2016 8:33 am

What a surprise, the world will end the way it started, with Dis abusing all the mechanics. :geek:
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Re: Game Development: Prelude

Postby Zentetsuken » Thu Feb 11, 2016 10:01 am

Astarisk wrote:What a surprise, the world will end the way it started, with Dis abusing all the mechanics. :geek:


Let the world go. But also let their statue be a reminder of this for the next world. Not a monument that preserves the memory of a great warrior or faction, but a permanent memento that states "the previous world was fundamentally broken, and atleast partially due to developer laziness, and this is the person, or faction, that lazily took advantage of it." It will not be a statue that commemorates greatness.

Besides, it'll be an easy picture to toss up on the forums to remind jorbtar that shitty mechanics need to be dealt with.
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Re: Game Development: Prelude

Postby Granger » Thu Feb 11, 2016 10:11 am

LadyGoo wrote:I have noticed that it is not possible to repair the altar. Therefore, the succesful defense is impossible, since it takes less than 10 minutes for a few people with 25 str to destroy it. And there is a window of 12 hours open for constant damage intake. So, even if you would have 30 people defending it, a few alts will always be able to sneak in and try to destroy it.


I guess this was the idea, so that a small group of people will have a hard time executing such a quite destructive action.
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Re: Game Development: Prelude

Postby Patchouli_Knowledge » Thu Feb 11, 2016 10:26 am



Wait. Why abuse a game mechanics for a temporary event that has as much future impact as a chocolate induced rush?
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Re: Game Development: Prelude

Postby Leksar » Thu Feb 11, 2016 10:37 am

Kaios wrote:
DaniAngione wrote:However I don't think it would be fair to the people scheduling end-of-the-world events nor to the person that will supposedly get a statue on the next world (LadyGoo if I'm not mistaken?) if the ritual is complete.


ya I don't think that would be fair either we should get a chance to stop them

oh wait nvm


What a dirty move!
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Re: Game Development: Prelude

Postby snowman » Thu Feb 11, 2016 10:38 am

Patchouli_Knowledge wrote:


Wait. Why abuse a game mechanics for a temporary event that has as much future impact as a chocolate induced rush?

Cheap forum butthurt?
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Re: Game Development: Prelude

Postby FerrousToast » Thu Feb 11, 2016 10:44 am

snowman wrote:
Patchouli_Knowledge wrote:


Wait. Why abuse a game mechanics for a temporary event that has as much future impact as a chocolate induced rush?

Cheap forum butthurt?

IDK personally I think there would be WAAAAAAY more buthurt if the altar was destroyed and the world didn't reset
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Re: Game Development: Prelude

Postby Kalacia » Thu Feb 11, 2016 10:55 am

I think it would cause more harm to the game now if the world didn't reset on Thursday morning.
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Re: Game Development: Prelude

Postby MightySheep » Thu Feb 11, 2016 11:09 am

I'm just amazed theres somebody who still cares enough to make 4 greathouses lol, some people really have a lot of time on their hands :?
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Re: Game Development: Prelude

Postby Kaios » Thu Feb 11, 2016 2:22 pm

LadyGoo wrote:As for attempting to get a statue, you could always ask to try your character. I'll set a charter stone name for 10 secs, so the person could port in and try to sacrifice or destroy attempt to destroy it lol.


Nah, the only reason you'd allow anyone to do this is because you know that no one has better stats than whatever character ate the botted cheese and other foods you guys have. Even if someone were to replace the character there is nothing stopping you from destroying the altar yourself if that were the case or maybe someone has already been feeding a new character just in case you need it.

Either way, this mechanic is dumb and pointless and you have proven so. They could just as easily reset the world right now except for the fact I know they aren't ready.
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